I'm a doctor, not a mechanic
UE3:UTUIFrontEnd_Credits (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_Credits |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Credits scene for UT3.
Properties
Property group 'UTUIFrontEnd_Credits'
DelayAfterPictures
Type: float
How much of a delay to have after pictures end.
Default value: 20.0
DelayBeforePictures
Type: float
How much of a delay to have before starting to show gears photos.
Default value: 10.0
SceneTimeInSec
Type: float
How long to show the scene for.
Default value: 240.0
Internal variables
bFinishedPlaying
Type: bool
Whether or not the credits have finished player.
CurrentImageSet
Type: int
Modifiers: transient
Which image set we are currently on.
CurrentObjectOffset
Type: int
Modifiers: transient
Which object set to use for fading.
CurrentTextSet
Type: int
Modifiers: transient
Which text set we are currently on.
ImageSets
Type: array<CreditsImageSet>
Modifiers: transient
A set of images and labels to cycle between.
PhotoImage
Type: UIImage
Array size: 6
Modifiers: transient
Photos of each person.
QuoteLabels
Type: UILabel
Array size: 6
Modifiers: transient
Labels that hold quotes for each person.
StartOffset
Type: float
Array size: 3
Modifiers: transient
Scrolling offset to start from.
StartTime
Type: float
Modifiers: transient
Record when we started displaying.
TextLabels
Type: UILabel
Array size: 3
Modifiers: transient
Labels to hold the scrolling credits text.
TextSets
Modifiers: transient
Sets of text used for the scrolling credits.
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Structs
CreditsImageSet
Modifiers: native
- array<CreditsImageSetData> ImageData
CreditsImageSetData
Modifiers: native
- Surface TexImage
- string TexImageName
- UIRoot.TextureCoordinates TexCoords
- string LabelMarkup
Functions
Native functions
SetupScene
Sets up the credits scene and retrieves references to widgets.
Events
Initialized
Overrides: UIScreenObject.Initialized
Make sure we use the frontend skin for credits.
OnCreditsFinished
Callback for when the credits have finished displaying.
PostInitialize
Overrides: UTUIFrontEnd.PostInitialize
PostInitialize event - Sets delegates for the scene.
Other instance functions
HandleInputKey
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnBack
Callback for when the user wants to back out of this screen.
OnButtonBar_Back
Buttonbar Callbacks.
OnFinishCredits
Finishes the credits, either by closing the scene or going back to the main menu.
SetupButtonBar
Overrides: UTUIFrontEnd.SetupButtonBar
Sets up the scene's button bar.