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UE3:UTUIFrontEnd_Credits (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_Credits
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Credits scene for UT3.

Properties

Property group 'UTUIFrontEnd_Credits'

DelayAfterPictures

Type: float

How much of a delay to have after pictures end.

Default value: 20.0

DelayBeforePictures

Type: float

How much of a delay to have before starting to show gears photos.

Default value: 10.0

SceneTimeInSec

Type: float

How long to show the scene for.

Default value: 240.0

Internal variables

bFinishedPlaying

Type: bool

Whether or not the credits have finished player.

CurrentImageSet

Type: int

Modifiers: transient

Which image set we are currently on.

CurrentObjectOffset

Type: int

Modifiers: transient

Which object set to use for fading.

CurrentTextSet

Type: int

Modifiers: transient

Which text set we are currently on.

ImageSets

Type: array<CreditsImageSet>

Modifiers: transient

A set of images and labels to cycle between.

PhotoImage

Type: UIImage

Array size: 6

Modifiers: transient

Photos of each person.

QuoteLabels

Type: UILabel

Array size: 6

Modifiers: transient

Labels that hold quotes for each person.

StartOffset

Type: float

Array size: 3

Modifiers: transient

Scrolling offset to start from.

StartTime

Type: float

Modifiers: transient

Record when we started displaying.

TextLabels

Type: UILabel

Array size: 3

Modifiers: transient

Labels to hold the scrolling credits text.

TextSets

Type: array<string>

Modifiers: transient

Sets of text used for the scrolling credits.

Subobjects

SceneEventComponent

Class: Engine.UIComp_Event

Inherits from: UTUIFrontEnd.SceneEventComponent

No new values.

Structs

CreditsImageSet

Modifiers: native

array<CreditsImageSetData> ImageData 

CreditsImageSetData

Modifiers: native

Surface TexImage 
string TexImageName 
UIRoot.TextureCoordinates TexCoords 
string LabelMarkup 

Functions

Native functions

SetupScene

native function SetupScene ()

Sets up the credits scene and retrieves references to widgets.

Events

Initialized

event Initialized ()

Overrides: UIScreenObject.Initialized

Make sure we use the frontend skin for credits.

OnCreditsFinished

event OnCreditsFinished ()

Callback for when the credits have finished displaying.

PostInitialize

event PostInitialize ()

Overrides: UTUIFrontEnd.PostInitialize

PostInitialize event - Sets delegates for the scene.

Other instance functions

HandleInputKey

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTUIFrontEnd.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnBack

function OnBack ()

Callback for when the user wants to back out of this screen.

OnButtonBar_Back

function bool OnButtonBar_Back (UIScreenObject InButton, int InPlayerIndex)

Buttonbar Callbacks.

OnFinishCredits

function OnFinishCredits ()

Finishes the credits, either by closing the scene or going back to the main menu.

SetupButtonBar

function SetupButtonBar ()

Overrides: UTUIFrontEnd.SetupButtonBar

Sets up the scene's button bar.