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UE3:UTUIFrontEnd_Credits (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_Credits |
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Credits scene for UT3.
Properties[edit]
Property group 'UTUIFrontEnd_Credits'[edit]
DelayAfterPictures[edit]
Type: float
How much of a delay to have after pictures end.
Default value: 20.0
DelayBeforePictures[edit]
Type: float
How much of a delay to have before starting to show gears photos.
Default value: 10.0
SceneTimeInSec[edit]
Type: float
How long to show the scene for.
Default value: 240.0
Internal variables[edit]
bFinishedPlaying[edit]
Type: bool
Whether or not the credits have finished player.
CurrentImageSet[edit]
Type: int
Modifiers: transient
Which image set we are currently on.
CurrentObjectOffset[edit]
Type: int
Modifiers: transient
Which object set to use for fading.
CurrentTextSet[edit]
Type: int
Modifiers: transient
Which text set we are currently on.
ImageSets[edit]
Type: array<CreditsImageSet>
Modifiers: transient
A set of images and labels to cycle between.
PhotoImage[edit]
Type: UIImage
Array size: 6
Modifiers: transient
Photos of each person.
QuoteLabels[edit]
Type: UILabel
Array size: 6
Modifiers: transient
Labels that hold quotes for each person.
StartOffset[edit]
Type: float
Array size: 3
Modifiers: transient
Scrolling offset to start from.
StartTime[edit]
Type: float
Modifiers: transient
Record when we started displaying.
TextLabels[edit]
Type: UILabel
Array size: 3
Modifiers: transient
Labels to hold the scrolling credits text.
TextSets[edit]
Modifiers: transient
Sets of text used for the scrolling credits.
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Structs[edit]
CreditsImageSet[edit]
Modifiers: native
- array<CreditsImageSetData> ImageData
CreditsImageSetData[edit]
Modifiers: native
- Surface TexImage
- string TexImageName
- UIRoot.TextureCoordinates TexCoords
- string LabelMarkup
Functions[edit]
Native functions[edit]
SetupScene[edit]
Sets up the credits scene and retrieves references to widgets.
Events[edit]
Initialized[edit]
Overrides: UIScreenObject.Initialized
Make sure we use the frontend skin for credits.
OnCreditsFinished[edit]
Callback for when the credits have finished displaying.
PostInitialize[edit]
Overrides: UTUIFrontEnd.PostInitialize
PostInitialize event - Sets delegates for the scene.
Other instance functions[edit]
HandleInputKey[edit]
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnBack[edit]
Callback for when the user wants to back out of this screen.
OnButtonBar_Back[edit]
Buttonbar Callbacks.
OnFinishCredits[edit]
Finishes the credits, either by closing the scene or going back to the main menu.
SetupButtonBar[edit]
Overrides: UTUIFrontEnd.SetupButtonBar
Sets up the scene's button bar.