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UE3:UTUIFrontEnd_CustomScreen (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_CustomScreen |
Contents
- Package:
- UTGame
- Direct subclasses:
- UTUIScene_SendFriendRequest, UTUIScene_SendOnlineMessage, UTUIFrontEnd_CreateProfile, UTUIFrontEnd_CDKey, UTUIFrontEnd_LoginScreen
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Custom Scene for UT3, contains a description label and an automated way of providing descriptions for widgets.
Properties[edit]
bIsPasswordKeyboard[edit]
Type: bool
Modifiers: transient
Whether or not the keyboard being displayed is a password keyboard.
DescriptionLabel[edit]
Type: UILabel
Modifiers: transient
DescriptionMap[edit]
Type: array<DescriptionMapping>
Modifiers: transient
KeyboardTargetEditBox[edit]
Type: UIEditBox
Modifiers: transient
Target editbox for the onscreen keyboard, if any.
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Structs[edit]
DescriptionMapping[edit]
Modifiers: native
Mapping of widget tag to field description.
Functions[edit]
Static functions[edit]
StripInvalidUsernameCharacters[edit]
Strips any characters which are deemed invalid for profile names from the specified username.
Parameters:
- Username - the username to strip invalid characters from.
Returns:
- the username with all invalid characters stripped.
Events[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd.PostInitialize
PostInitialize event - Sets delegates for the scene.
Other instance functions[edit]
OnKeyboardInputComplete[edit]
Delegate used when the keyboard input request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnNotifyActiveStateChanged[edit]
Callback for when the object's active state changes.
ShowKeyboard[edit]
Shows the on screen keyboard.