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UE3:UTUIFrontEnd_HostGame (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_LaunchGame >> UTUIFrontEnd_HostGame |
Contents
- 1 Constants
- 2 Properties
- 3 Enums
- 4 Functions
- 4.1 Static functions
- 4.2 Events
- 4.3 Other instance functions
- 4.3.1 CreateOnlineGame
- 4.3.2 FinishStartDedicated
- 4.3.3 GenerateMutatorBitmask
- 4.3.4 GenerateMutatorURLString
- 4.3.5 HandleInputKey
- 4.3.6 OnAcceptServerSettings
- 4.3.7 OnGameCreated
- 4.3.8 OnGameModeSelected
- 4.3.9 OnMainRegion_Show_UIAnimEnd
- 4.3.10 OnServerOptionChanged
- 4.3.11 OnServerOptionFocused
- 4.3.12 OnStartDedicated
- 4.3.13 OnStartDedicated_Confirm
- 4.3.14 OnStartGame
- 4.3.15 OnStartGame_Confirm
- 4.3.16 RefreshGoalScoreOption
- 4.3.17 RefreshSplitScreenOption
- 4.3.18 SetupBotCombatants
- 4.3.19 SetupGameSettings
- 4.3.20 ValidateServerType
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Host Game scene for UT3. Contains the host game flow.
Constants
SERVERTYPE_LAN
Value: 0
SERVERTYPE_UNRANKED
Value: 1
SERVERTYPE_RANKED
Value: 2
MAXIMUM_PLAYER_COUNT
Value: 24
Properties
ServerSettingsTab
Type: UTUITabPage_Options
Modifiers: transient
Tab page references for this scene.
Default values
Property | Value |
---|---|
bRequiresNetwork | True |
SettingsProfileName | "HostGameMenu" |
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd_LaunchGame.SceneEventComponent
No new values.
Enums
EBotCombatants
- BC_Disabled
- BC_Enabled
- BC_1_1
- BC_3_2
- BC_2_1
Functions
Static functions
StripInvalidPasswordCharacters
Removes any characters which are not valid to be passed on the URL.
Events
PostInitialize
Overrides: UTUIFrontEnd_LaunchGame.PostInitialize
PostInitialize event - Sets delegates for the scene.
Other instance functions
CreateOnlineGame
Creates the online game and travels to the map we are hosting a server on.
FinishStartDedicated
Actually starts the dedicated server.
GenerateMutatorBitmask
OBSOLETE - use GenerateMutatorURLString
GenerateMutatorURLString
HandleInputKey
Overrides: UTUIFrontEnd_LaunchGame.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnAcceptServerSettings
Callback for when the user has accepted server settings.
OnGameCreated
Callback for when the game is finish being created.
OnGameModeSelected
Overrides: UTUIFrontEnd_LaunchGame.OnGameModeSelected
Callback for when the gamemode changes on the game mode selection tab.
OnMainRegion_Show_UIAnimEnd
Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd
Handler for the 'show' animation completed.
OnServerOptionChanged
Called when one of our options changes.
OnServerOptionFocused
Called when one of our options is focused
OnStartDedicated
Attempts to start a dedicated server.
OnStartDedicated_Confirm
Callback for the start game message box.
OnStartGame
Overrides: UTUIFrontEnd_LaunchGame.OnStartGame
Attempts to start an instant action game.
OnStartGame_Confirm
Callback for the start game message box.
RefreshGoalScoreOption
Goal score needs to be refreshed because it has different settings depending on game type.
RefreshSplitScreenOption
Refresh the subscriber value on splitscreen when manual sets to the datastore occur
SetupBotCombatants
Setup the number of bots and VS ratios depending on how the bot combatants option is configured
SetupGameSettings
Sets up the game settings object using the current options.
ValidateServerType
Enables / disables the "server type" control based on whether we are signed in online.