Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTUIFrontEnd_LaunchGame (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_LaunchGame |
- Package:
- UTGame
- Direct subclasses:
- UTUIFrontEnd_HostGame, UTUIFrontEnd_InstantAction
- This class in other games:
- UDK
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Launch game scene for UT3, contains functionality common to instant action and host game flows.
Properties
bForceRefreshOptionList
Type: bool
Modifiers: transient
Whether or not the option list should be refreshed.
bFullyInitialized
Type: bool
Modifiers: transient
Whether or not we're fully initialized yet.
GameMode
Type: string
Modifiers: transient
GameModeTab
Type: UTUITabPage_GameModeSelection
Modifiers: transient
References to the tab control and pages.
GameSettingsTab
Type: UTUITabPage_Options
Modifiers: transient
MapName
Type: string
Modifiers: transient
Current match settings, used to launch the game. .
MapTab
Type: UTUITabPage_MapSelection
Modifiers: transient
SettingsDataStore
Type: UIDataStore_OnlineGameSettings
Modifiers: transient
Reference to the settings datastore that we will use to create the game.
SettingsProfileName
Type: string
The name that this class uses to store the current game profiles settings (for reloading previous menu option settings)
StringListDataStore
Type: UTUIDataStore_StringList
Modifiers: transient
Reference to the stringlist datastore that we will use to create the game.
Default values
Property | Value |
---|---|
bMenuLevelRestoresScene | True |
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Functions
Events
PostInitialize
Overrides: UTUIFrontEnd.PostInitialize
PostInitialize event - Sets delegates for the scene.
SceneActivated
Overrides: UTUIFrontEnd.SceneActivated
Scene activation event, always sets focus to current tab page if activating the page for a second time.
Other instance functions
HandleInputKey
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnAcceptGameSettings
Callback for when the user has accepted the game settings.
OnButtonBar_Back
OnButtonBar_Next
OnButtonBar_StartGame
Buttonbar Callbacks.
OnGameModeSelected
Callback for when the gamemode changes on the game mode selection tab.
OnMapSelected
Callback for when the user has selected the map.
OnPageActivated
Overrides: UTUIFrontEnd.OnPageActivated
Called when a new page is activated.
Parameters:
- Sender - the tab control that activated the page
- NewlyActivePage - the page that was just activated
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that generated this event.
OnStartGame
Starts the game.
SetupButtonBar
Overrides: UTUIFrontEnd.SetupButtonBar
Sets up the button bar for the scene.
ShowNextTab
Shows the next tab page, if we are at the last tab, then we start the game.
ShowPrevTab
Shows the previous tab page, if we are at the first tab, then we close the scene.