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UE3:UTUIFrontEnd_Leaderboards (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_Leaderboards |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 HandleInputKey
- 2.2.2 OnBack
- 2.2.3 OnButtonBar_Back
- 2.2.4 OnButtonBar_Details
- 2.2.5 OnButtonBar_ToggleGameMode
- 2.2.6 OnButtonBar_ToggleMatchType
- 2.2.7 OnButtonBar_ToggleView
- 2.2.8 OnDetails
- 2.2.9 OnRankListChanged
- 2.2.10 OnStatsList_SubmitSelection
- 2.2.11 OnStatsReadComplete
- 2.2.12 OnToggleGameMode
- 2.2.13 OnToggleMatchType
- 2.2.14 OnToggleView
- 2.2.15 RefreshStats
- 2.2.16 SetupButtonBar
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Leaderboards scene for UT3.
Properties
bAreButtonsDisabled
Type: bool
If buttons are disabled due to pending online queries
CurrentPlayerIndex
Type: int
Index of the player we went to get detailed stats about
DetailsScene
Type: string
Reference to the scene to show when displaying details for a player.
Default value: "UI_Scenes_FrontEnd.Scenes.PlayerStatsDetails"
MatchTypeLabel
Type: UILabel
Modifiers: transient
MatchType label.
RefreshingLabel
Type: UILabel
Modifiers: transient
Refreshing label.
StatsDataStore
Type: UTDataStore_OnlineStats
Modifiers: transient
Reference to the stats datastore.
StatsInterface
Type: OnlineStatsInterface
Modifiers: transient
Reference to the stats interface.
StatsList
Type: UIList
Modifiers: transient
List of stats results.
ViewTypeLabel
Type: UILabel
Modifiers: transient
ViewType label.
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Functions
Events
PostInitialize
Overrides: UTUIFrontEnd.PostInitialize
PostInitialize event - Sets delegates for the scene.
SceneActivated
Overrides: UTUIFrontEnd.SceneActivated
Activated event for the scene, should set focus to the main list.
Other instance functions
HandleInputKey
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnBack
Callback for when the user wants to exit the scene.
OnButtonBar_Back
Buttonbar Callbacks.
OnButtonBar_Details
OnButtonBar_ToggleGameMode
OnButtonBar_ToggleMatchType
OnButtonBar_ToggleView
OnDetails
Displays the details page for the currently selected leaderboard player.
OnRankListChanged
OnStatsList_SubmitSelection
Callback for when the user submits the currently selected list item.
OnStatsReadComplete
Callback for when the stats read has completed.
OnToggleGameMode
Toggles the current game mode.
OnToggleMatchType
Toggles the current match type.
OnToggleView
Toggles the current view type
RefreshStats
Refreshes the leaderboard stats list.
SetupButtonBar
Overrides: UTUIFrontEnd.SetupButtonBar
Setup the scene's button bar.