I'm a doctor, not a mechanic
UE3:UTUIFrontEnd_LoginScreen (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_CustomScreen >> UTUIFrontEnd_LoginScreen |
Contents
- 1 Properties
- 2 Delegates
- 3 Functions
- 3.1 Native functions
- 3.2 Events
- 3.3 Other instance functions
- 3.3.1 ClearLoginDelegates
- 3.3.2 HandleInputKey
- 3.3.3 OnAutoLoginCheckBox_ValueChanged
- 3.3.4 OnButtonBar_Cancel
- 3.3.5 OnButtonBar_CreateProfile
- 3.3.6 OnButtonBar_Login
- 3.3.7 OnButtonBar_PlayOffline
- 3.3.8 OnButtonBar_ShowKeyboard
- 3.3.9 OnCancel
- 3.3.10 OnCreateProfile
- 3.3.11 OnLocalLoginCheckBox_ValueChanged
- 3.3.12 OnLogin
- 3.3.13 OnLoginCancelled
- 3.3.14 OnLoginCancelled_Closed
- 3.3.15 OnLoginChange
- 3.3.16 OnLoginChange_Closed
- 3.3.17 OnLoginFailed
- 3.3.18 OnLoginFailed_Closed
- 3.3.19 OnMainRegion_Show_UIAnimEnd
- 3.3.20 OnPlayOffline
- 3.3.21 OnSavePasswordCheckBox_ValueChanged
- 3.3.22 OnShowKeyboard
- 3.3.23 OnSubmitText
- 3.3.24 SetupButtonBar
- Package:
- UTGame
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Profile login screen for UT3.
Properties[edit]
AutoLoginCheckBox[edit]
Type: UICheckbox
Modifiers: transient
Reference to the autologin checkbox.
bAutoLogin[edit]
Type: bool
Modifiers: config
Whether or not to autologin for the user.
bLoginOnShow[edit]
Type: bool
Modifiers: transient
if TRUE, logic procedure will begin automatically as soon as the menu completes its opening animation
bSavePassword[edit]
Type: bool
Modifiers: config
Whether or not to autofill in the password field for the user.
Default value: True
CreateProfileScene[edit]
Type: string
Default value: "UI_Scenes_FrontEnd.Scenes.CreateProfile"
LocalLoginCheckBox[edit]
Type: UICheckbox
Modifiers: transient
Reference to the local login checkbox.
LoginErrorCode[edit]
Type: OnlineSubsystem.EOnlineServerConnectionStatus
Modifiers: transient
MessageBoxReference[edit]
Type: UTUIScene_MessageBox
Modifiers: transient
PasswordEditBox[edit]
Type: UIEditBox
Modifiers: transient
PlayerNames[edit]
Modifiers: config
Array of player names that have logged in previously on this machine.
SavePasswordCheckBox[edit]
Type: UICheckbox
Modifiers: transient
Reference to the save password checkbox.
UserNameEditBox[edit]
Type: UIEditBox
Modifiers: transient
Default values[edit]
Property | Value |
---|---|
bSaveSceneValuesOnClose | False |
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd_CustomScreen.SceneEventComponent
No new values.
Delegates[edit]
OnCancelSelection[edit]
Functions[edit]
Native functions[edit]
CheckLoginProperties[edit]
Checks to see if we should autopopuplate the password box or autologin.
Events[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd_CustomScreen.PostInitialize
PostInitialize event - Sets delegates for the scene.
Other instance functions[edit]
ClearLoginDelegates[edit]
Clears login delegates.
HandleInputKey[edit]
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnAutoLoginCheckBox_ValueChanged[edit]
Callback for when the autologin checkbox changes value.
Parameters:
- Sender - Object that sent the event
- PlayerIndex - Index of the player that performed the action.
OnButtonBar_Cancel[edit]
Buttonbar Callbacks.
OnButtonBar_CreateProfile[edit]
OnButtonBar_Login[edit]
OnButtonBar_PlayOffline[edit]
OnButtonBar_ShowKeyboard[edit]
OnCancel[edit]
Callback for when the user wants to back out of this screen.
OnCreateProfile[edit]
Displays the account creation scene
OnLocalLoginCheckBox_ValueChanged[edit]
Callback for when the local login checkbox changes value.
Parameters:
- Sender - Object that sent the event
- PlayerIndex - Index of the player that performed the action.
OnLogin[edit]
Tries to login the user
OnLoginCancelled[edit]
Delegate used to notify when a login request was cancelled by the user
OnLoginCancelled_Closed[edit]
Callback for when the login cancelled messagebox has closed.
OnLoginChange[edit]
Delegate used in login notifications
OnLoginChange_Closed[edit]
Callback for when the login message closes for login change.
OnLoginFailed[edit]
Delegate used in notifying the UI/game that the manual login failed
Parameters:
- LocalUserNum - the controller number of the associated user
- ErrorCode - the async error code that occurred
OnLoginFailed_Closed[edit]
Callback for when the login message closes.
OnMainRegion_Show_UIAnimEnd[edit]
Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd
Callback for when the show animation has completed for this scene.
OnPlayOffline[edit]
Play offline callback, logs the user in offline.
OnSavePasswordCheckBox_ValueChanged[edit]
Callback for when the savepassword checkbox changes value.
Parameters:
- Sender - Object that sent the event
- PlayerIndex - Index of the player that performed the action.
OnShowKeyboard[edit]
Shows the online keyboard.
OnSubmitText[edit]
Called when the user presses enter (or any other action bound to UIKey_SubmitText) while this editbox has focus.
Parameters:
- Sender - the editbox that is submitting text
- PlayerIndex - the index of the player that generated the call to SetValue; used as the PlayerIndex when activating UIEvents; if not specified, the value of GetBestPlayerIndex() is used instead.
Returns:
- if TRUE, the editbox will clear the existing value of its textbox.
SetupButtonBar[edit]
Overrides: UTUIFrontEnd.SetupButtonBar
Sets up the scene's button bar.