Always snap to grid
Difference between revisions of "UE3:UTUIFrontEnd MainMenu (UDK)"
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Latest revision as of 06:02, 17 January 2010
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_BasicMenu >> UTUIFrontEnd_MainMenu |
Contents
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Main Menu Scene for UT3.
Constants[edit]
MAINMENU_OPTION_INSTANTACTION[edit]
Value: 0
MAINMENU_OPTION_MULTIPLAYER[edit]
Value: 1
MAINMENU_OPTION_EXIT[edit]
Value: 2
Properties[edit]
InstantActionScene[edit]
Type: string
Reference to the instant action scene.
Default value: "UI_Scenes_ChrisBLayout.Scenes.InstantAction"
MultiplayerScene[edit]
Type: string
Reference to the multiplayer scene.
Default value: "UI_Scenes_ChrisBLayout.Scenes.Multiplayer"
Default values[edit]
Property | Value |
---|---|
bSupportBackButton | False |
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd_BasicMenu.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
SceneActivated[edit]
Overrides: UTUIFrontEnd.SceneActivated
Scene activated event, sets up the title for the scene.
Other instance functions[edit]
OnMainRegion_Show_UIAnimEnd[edit]
Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd
Callback for when the show animation has completed for this scene.
OnMenu_ExitGame[edit]
Exit game option selected.
OnMenu_ExitGame_Confirm[edit]
Confirmation for the exit game dialog.
OnMultiplayerScreenOpened[edit]
Callback for when the multiplayer screen has opened (only called when returning to the server browser after a disconnect).
OnSelectItem[edit]
Overrides: UTUIFrontEnd_BasicMenu.OnSelectItem
Executes a action based on the currently selected menu item.
SetupButtonBar[edit]
Overrides: UTUIFrontEnd_BasicMenu.SetupButtonBar
Setup the scene's buttonbar.