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UE3:UTUIFrontEnd_MainMenu (UDK)

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Revision as of 06:02, 17 January 2010 by Wormbo (Talk | contribs) (1 revision: class descriptions for UDK January update (part 8))

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UDK Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_BasicMenu >> UTUIFrontEnd_MainMenu
Package: 
UTGame
This class in other games:
UT3

Main Menu Scene for UT3.

Constants[edit]

MAINMENU_OPTION_INSTANTACTION[edit]

Value: 0


MAINMENU_OPTION_MULTIPLAYER[edit]

Value: 1


MAINMENU_OPTION_EXIT[edit]

Value: 2


Properties[edit]

InstantActionScene[edit]

Type: string

Reference to the instant action scene.

Default value: "UI_Scenes_ChrisBLayout.Scenes.InstantAction"

MultiplayerScene[edit]

Type: string

Reference to the multiplayer scene.

Default value: "UI_Scenes_ChrisBLayout.Scenes.Multiplayer"

Default values[edit]

Property Value
bSupportBackButton False

Subobjects[edit]

SceneEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTUIFrontEnd_BasicMenu.SceneEventComponent

No new values.

Functions[edit]

Events[edit]

SceneActivated[edit]

event SceneActivated (bool bInitialActivation)

Overrides: UTUIFrontEnd.SceneActivated

Scene activated event, sets up the title for the scene.

Other instance functions[edit]

OnMainRegion_Show_UIAnimEnd[edit]

function OnMainRegion_Show_UIAnimEnd (UIScreenObject AnimTarget, name AnimName, int TrackTypeMask)

Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd

Callback for when the show animation has completed for this scene.

OnMenu_ExitGame[edit]

function OnMenu_ExitGame ()

Exit game option selected.

OnMenu_ExitGame_Confirm[edit]

function OnMenu_ExitGame_Confirm (UTUIScene_MessageBox MessageBox, int SelectedItem, int PlayerIndex)

Confirmation for the exit game dialog.

OnMultiplayerScreenOpened[edit]

function OnMultiplayerScreenOpened (UIScene OpenedScene, bool bInitialActivation)

Callback for when the multiplayer screen has opened (only called when returning to the server browser after a disconnect).

OnSelectItem[edit]

function OnSelectItem (int PlayerIndex)

Overrides: UTUIFrontEnd_BasicMenu.OnSelectItem

Executes a action based on the currently selected menu item.

SetupButtonBar[edit]

function SetupButtonBar ()

Overrides: UTUIFrontEnd_BasicMenu.SetupButtonBar

Setup the scene's buttonbar.