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UE3:UTUIFrontEnd_ModSettings (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_ModSettings
Package: 
UTGame

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Scene which let user's select which mod they want to configure

Properties[edit]

CurModSelection[edit]

Type: int

Modifiers: transient


DescriptionLabel[edit]

Type: UILabel

Modifiers: transient


ModList[edit]

Type: UIList

Modifiers: transient


ModProviders[edit]

Type: array<UTUIDataProvider_GameModeInfo>

Modifiers: transient


StringDataStore[edit]

Type: UTUIDataStore_2DStringList

Modifiers: transient


Subobjects[edit]

SceneEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTUIFrontEnd.SceneEventComponent

No new values.

Functions[edit]

Events[edit]

PostInitialize[edit]

event PostInitialize ()

Overrides: UTUIFrontEnd.PostInitialize

Post initialize callback.

Other instance functions[edit]

ConfigureCurrentMod[edit]

function ConfigureCurrentMod ()


HandleInputKey[edit]

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTUIFrontEnd.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnBack[edit]

function OnBack ()


OnButtonBar_Back[edit]

function bool OnButtonBar_Back (UIScreenObject InButton, int PlayerIndex)


OnButtonBar_ConfigureMod[edit]

function bool OnButtonBar_ConfigureMod (UIScreenObject InButton, int PlayerIndex)


OnModList_SubmitSelection[edit]

function OnModList_SubmitSelection (UIList Sender, optional int PlayerIndex)


OnModList_ValueChanged[edit]

function OnModList_ValueChanged (UIObject Sender, int PlayerIndex)


SetupButtonBar[edit]

function SetupButtonBar ()

Overrides: UTUIFrontEnd.SetupButtonBar

Function that sets up a buttonbar for this scene, automatically routes the call to the currently selected tab of the scene as well.