My program doesn't have bugs. It just develops random features.
Difference between revisions of "UE3:UTUIFrontEnd Multiplayer (UT3)"
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− | Copyright 1998- | + | Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. |
Multiplayer Scene for UT3. | Multiplayer Scene for UT3. | ||
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− | ==== | + | ====MULTIPLAYER_OPTION_JOINGAMELAN==== |
'''Value:''' 2 | '''Value:''' 2 | ||
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+ | <!-- enter constant description --> | ||
+ | |||
+ | ====MULTIPLAYER_OPTION_HOSTGAME==== | ||
+ | '''Value:''' 3 | ||
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Callback when the user dismisses the firsttime multiplayer message box. | Callback when the user dismisses the firsttime multiplayer message box. | ||
+ | |||
+ | ====OnJoinLanScene_Opened==== | ||
+ | {{code|function '''OnJoinLanScene_Opened''' ({{cl|UIScene}} '''OpenedScene''', [[bool]] '''bInitialActivation''')}} | ||
+ | |||
+ | Callback for when the join scene has opened for LAN. | ||
====OnLoginUI_LoginChange==== | ====OnLoginUI_LoginChange==== | ||
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Callback for when the settings scene has opened. | Callback for when the settings scene has opened. | ||
+ | |||
+ | ====OnSettingValueChanged==== | ||
+ | {{code|function '''OnSettingValueChanged''' ({{cl|UIScreenObject}} '''InObject''', [[name]] '''OptionName''', [[int]] '''PlayerIndex''')}} | ||
+ | |||
+ | Handler for the OnOptionChanged delegate of the first time settings panel; called when the user changes the value for an option | ||
====PerformMultiplayerChecks==== | ====PerformMultiplayerChecks==== |
Latest revision as of 06:16, 16 August 2009
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_BasicMenu >> UTUIFrontEnd_Multiplayer |
Contents
- 1 Constants
- 2 Properties
- 3 Instance functions
- 3.1 DisplayNewPlayerMessageBox
- 3.2 HasSavedCharacterData
- 3.3 MarkProfileDirty
- 3.4 OnChatRestrictionConfirm
- 3.5 OnFirstTimeCharacter_Confirm
- 3.6 OnFirstTimeMultiplayer_Confirm
- 3.7 OnJoinLanScene_Opened
- 3.8 OnLoginUI_LoginChange
- 3.9 OnLoginUI_LoginFailed
- 3.10 OnMainRegion_Show_UIAnimEnd
- 3.11 OnSelectItem
- 3.12 OnSettingsSceneOpened
- 3.13 OnSettingValueChanged
- 3.14 PerformMultiplayerChecks
- 3.15 SettingsSceneClosed
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Multiplayer Scene for UT3.
Constants[edit]
MULTIPLAYER_OPTION_QUICKMATCH[edit]
Value: 0
MULTIPLAYER_OPTION_JOINGAME[edit]
Value: 1
MULTIPLAYER_OPTION_JOINGAMELAN[edit]
Value: 2
MULTIPLAYER_OPTION_HOSTGAME[edit]
Value: 3
Properties[edit]
bDisplayedNewPlayerMessageBox[edit]
Type: bool
Modifiers: transient
Whether or not we have already displayed the new player message box to the user.
bProfileNeedsSaving[edit]
Type: bool
Modifiers: transient
indicates that the player's profile should be saved
CharacterSelectionScene[edit]
Type: string
Reference to the character selection scene.
Default value: "UI_Scenes_ChrisBLayout.Scenes.CharacterFaction"
HostScene[edit]
Type: string
Reference to the host game scene.
Default value: "UI_Scenes_ChrisBLayout.Scenes.HostGame"
JoinScene[edit]
Type: string
Reference to the join game scene.
Default value: "UI_Scenes_FrontEnd.Scenes.JoinGame"
QuickMatchScene[edit]
Type: string
Reference to the quick match scene.
Default value: "UI_Scenes_ChrisBLayout.Scenes.QuickMatch"
SettingsPanelsScene[edit]
Type: string
Reference to the settings panels scene.
Default value: "UI_Scenes_ChrisBLayout.Scenes.SettingsPanels"
Default values[edit]
Property | Value |
---|---|
bMenuLevelRestoresScene | True |
bRequiresNetwork | True |
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd_BasicMenu.SceneEventComponent
No new values.
Instance functions[edit]
DisplayNewPlayerMessageBox[edit]
Displays a messagebox if the player doesn't have a custom character set.
HasSavedCharacterData[edit]
Returns:
- bool Returns whether or not this user has saved character data.
MarkProfileDirty[edit]
Called when the profile has been modified and needs to be saved.
OnChatRestrictionConfirm[edit]
Called when the user dismisses the "you can't chat online" message box
OnFirstTimeCharacter_Confirm[edit]
Callback when the user dismisses the firsttime character message box.
OnFirstTimeMultiplayer_Confirm[edit]
Callback when the user dismisses the firsttime multiplayer message box.
OnJoinLanScene_Opened[edit]
Callback for when the join scene has opened for LAN.
OnLoginUI_LoginChange[edit]
Overrides: UTUIScene.OnLoginUI_LoginChange
Callback for when the login changes after showing the login UI.
OnLoginUI_LoginFailed[edit]
Overrides: UTUIScene.OnLoginUI_LoginFailed
Delegate used in notifying the UI/game that the manual login failed after showing the login UI.
Parameters:
- LocalUserNum - the controller number of the associated user
- ErrorCode - the async error code that occurred
OnMainRegion_Show_UIAnimEnd[edit]
Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd
Called when the screen has finished showing.
OnSelectItem[edit]
Overrides: UTUIFrontEnd_BasicMenu.OnSelectItem
Executes a action based on the currently selected menu item.
OnSettingsSceneOpened[edit]
Callback for when the settings scene has opened.
OnSettingValueChanged[edit]
Handler for the OnOptionChanged delegate of the first time settings panel; called when the user changes the value for an option
PerformMultiplayerChecks[edit]
Checks various conditions required to play online and displays the relevant messages to the user if any online features will be disabled.