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UE3:UTUIFrontEnd_QuickMatch (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_QuickMatch |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 HandleInputKey
- 2.2.2 OnBack
- 2.2.3 OnButtonBar_Back
- 2.2.4 OnButtonBar_FindMatch
- 2.2.5 OnCancelSearch
- 2.2.6 OnGameSearchCompleted
- 2.2.7 OnMainRegion_Show_UIAnimEnd
- 2.2.8 OnSearchDialogClosed_Failed
- 2.2.9 OnSearchDialogClosed_Success
- 2.2.10 OnSearchingMessage_Closed
- 2.2.11 OnServerFilter_AcceptOptions
- 2.2.12 SetupButtonBar
- 2.2.13 StartSearch
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Allows the user to pick a bunch of filters and then jump straight into a game.
Properties
bSearching
Type: bool
Whether or not we are currently searching.
FindQuickMatchTab
Type: UTUITabPage_FindQuickMatch
Modifiers: transient
SearchingMessageBox
Type: UTUIScene_MessageBox
Modifiers: transient
Reference to the searching messagebox.
ServerFilterTab
Type: UTUITabPage_ServerFilter
Modifiers: transient
Tab page references for this scene.
Default values
Property | Value |
---|---|
bMenuLevelRestoresScene | True |
bRequiresNetwork | True |
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Functions
Events
PostInitialize
Overrides: UTUIFrontEnd.PostInitialize
PostInitialize event - Sets delegates for the scene.
SceneActivated
Overrides: UTUIFrontEnd.SceneActivated
Callback for when the scene is activated.
Other instance functions
HandleInputKey
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnBack
Callback for when the user wants to go back or cancel the current search.
OnButtonBar_Back
OnButtonBar_FindMatch
Buttonbar callbacks.
OnCancelSearch
Callback for the user cancelling the search.
OnGameSearchCompleted
Callback for when the g
OnMainRegion_Show_UIAnimEnd
Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd
Called when a tab page has finished showing.
OnSearchDialogClosed_Failed
Callback for when the search dialog has been closed after a failed search and we need to display an error.
OnSearchDialogClosed_Success
Callback for when the search dialog has been closed after a successful search and we need to join a game.
OnSearchingMessage_Closed
Callback for when the search message has closed.
OnServerFilter_AcceptOptions
Called when the user accepts their filter settings and wants to go to the server browser.
SetupButtonBar
Overrides: UTUIFrontEnd.SetupButtonBar
Setup the button bar for this scene.
StartSearch
Starts searching for a game.