The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall

UE3:UTUIFrontEnd_QuickMatch (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT3 Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_QuickMatch
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Allows the user to pick a bunch of filters and then jump straight into a game.

Properties

bSearching

Type: bool

Whether or not we are currently searching.

FindQuickMatchTab

Type: UTUITabPage_FindQuickMatch

Modifiers: transient


SearchingMessageBox

Type: UTUIScene_MessageBox

Modifiers: transient

Reference to the searching messagebox.

ServerFilterTab

Type: UTUITabPage_ServerFilter

Modifiers: transient

Tab page references for this scene.

Default values

Property Value
bMenuLevelRestoresScene True
bRequiresNetwork True

Subobjects

SceneEventComponent

Class: Engine.UIComp_Event

Inherits from: UTUIFrontEnd.SceneEventComponent

No new values.

Functions

Events

PostInitialize

event PostInitialize ()

Overrides: UTUIFrontEnd.PostInitialize

PostInitialize event - Sets delegates for the scene.

SceneActivated

event SceneActivated (bool bInitialActivation)

Overrides: UTUIFrontEnd.SceneActivated

Callback for when the scene is activated.

Other instance functions

HandleInputKey

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTUIFrontEnd.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnBack

function OnBack ()

Callback for when the user wants to go back or cancel the current search.

OnButtonBar_Back

function bool OnButtonBar_Back (UIScreenObject InButton, int PlayerIndex)


OnButtonBar_FindMatch

function bool OnButtonBar_FindMatch (UIScreenObject InButton, int PlayerIndex)

Buttonbar callbacks.

OnCancelSearch

function OnCancelSearch (UTUIScene_MessageBox MessageBox, int SelectedItem, int PlayerIndex)

Callback for the user cancelling the search.

OnGameSearchCompleted

function OnGameSearchCompleted (bool bSuccessful)

Callback for when the g

OnMainRegion_Show_UIAnimEnd

function OnMainRegion_Show_UIAnimEnd (UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq)

Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd

Called when a tab page has finished showing.

OnSearchDialogClosed_Failed

function OnSearchDialogClosed_Failed ()

Callback for when the search dialog has been closed after a failed search and we need to display an error.

OnSearchDialogClosed_Success

function OnSearchDialogClosed_Success ()

Callback for when the search dialog has been closed after a successful search and we need to join a game.

OnSearchingMessage_Closed

function OnSearchingMessage_Closed ()

Callback for when the search message has closed.

OnServerFilter_AcceptOptions

function OnServerFilter_AcceptOptions (UIScreenObject InObject, int PlayerIndex)

Called when the user accepts their filter settings and wants to go to the server browser.

SetupButtonBar

function SetupButtonBar ()

Overrides: UTUIFrontEnd.SetupButtonBar

Setup the button bar for this scene.

StartSearch

function StartSearch ()

Starts searching for a game.