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UE3:UTUIFrontEnd_SettingsVideoAdvanced (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_SettingsVideoAdvanced |
Contents
- 1 Properties
- 2 Enums
- 3 Functions
- 3.1 Native functions
- 3.2 Events
- 3.3 Other instance functions
- 3.3.1 HandleInputKey
- 3.3.2 LevelToName
- 3.3.3 OnAccept
- 3.3.4 OnAcceptOptions
- 3.3.5 OnBack
- 3.3.6 OnButtonBar_Accept
- 3.3.7 OnButtonBar_Back
- 3.3.8 OnButtonBar_ResetToDefaults
- 3.3.9 OnOptionChanged
- 3.3.10 OnResetToDefaults
- 3.3.11 OnResetToDefaults_Confirm
- 3.3.12 SetupButtonBar
- 3.3.13 UpdateCaption
- 3.3.14 UpdateSpecialCaptions
- 3.3.15 WarningMessage_Closed
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Advanced video settings for the PC.
Properties
bCustomizedSettings
Type: bool
Modifiers: transient
Has the user customized any settings?
bNeedsCaptionRefresh
Type: bool
Modifiers: transient
Do we need to update the captions next tick?
bRequireRestartWarning
Type: bool
Modifiers: transient
If any properties are modified which require a restart, this will trigger the restart warning dialog when the user clicks 'apply'
MessageBoxReference
Type: UTUIScene_MessageBox
Modifiers: transient
Reference to the messagebox scene.
OptionsPage
Type: UTUITabPage_Options
Modifiers: transient
Pointer to the options page.
SettingWidgetMapping
Modifiers: transient
Array of setting types to widget names.
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Enums
EPossibleVideoSettings
Possible settings enum.
- PVS_ScreenPercentage
- PVS_TextureDetail
- PVS_WorldDetail
- PVS_FXDetail
- PVS_DecalQuality
- PVS_LightingQuality
- PVS_ShadowQuality
- PVS_PostProcessQuality
- PVS_VSyncValue
- PVS_SmoothFramerate
- PVS_PlayerFOV
- PVS_EnableMotionBlur
- PVS_FirstDirectWorldDetailSetting
- PVS_StaticDecals
- PVS_DynamicDecals
- PVS_DynamicLights
- PVS_DynamicShadows
- PVS_LightEnvironmentShadows
- PVS_CompositeDynamicLights
- PVS_DirectionalLightmaps
- PVS_DepthOfField
- PVS_Bloom
- PVS_QualityBloom
- PVS_Distortion
- PVS_DropParticleDistortion
- PVS_SpeedTreeLeaves
- PVS_SpeedTreeFronds
- PVS_DetailMode
- PVS_LensFlares
- PVS_FogVolumes
- PVS_FloatingPointRenderTargets
- PVS_OneFrameThreadLag
- PVS_SkeletalMeshLODBias
- PVS_HighPolyChars
- PVS_ParticleLODBias
- PVS_ShadowFilterQualityBias
- PVS_LastDirectWorldDetailSetting
Functions
Native functions
GetVideoSettingValue
Parameters:
- Setting - Setting to get the value of
Returns:
- Returns the current value of the specified setting.
ResetToDefaults
SetVideoSettingValue
Sets the value of the video setting.
Parameters:
- Setting - Setting to set the value of
- Value - New value for the setting
SetVideoSettingValueArray
Sets the value of multiple video settings at once.
Parameters:
- Setting - Array of settings to set the value of
- Value - New values for teh settings
Events
PerformUpdateSpecialCaptions
PostInitialize
Overrides: UTUIFrontEnd.PostInitialize
Post initialize callback.
SetPlayerFOV
Other instance functions
HandleInputKey
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
LevelToName
OnAccept
Callback for when the user wants to save their options.
OnAcceptOptions
Callback for when the user accepts the options list.
OnBack
Callback for when the user wants to exit this screen.
OnButtonBar_Accept
Button bar callbacks.
OnButtonBar_Back
OnButtonBar_ResetToDefaults
OnOptionChanged
Called when one of our options changes.
OnResetToDefaults
Reset to defaults callback, resets all of the profile options in this widget to their default values.
OnResetToDefaults_Confirm
Callback for the reset to defaults confirmation dialog box.
Parameters:
- SelectionIdx - Selected item
- PlayerIndex - Index of player that performed the action.
SetupButtonBar
Overrides: UTUIFrontEnd.SetupButtonBar
Callback to setup the buttonbar for this scene.
UpdateCaption
UpdateSpecialCaptions
WarningMessage_Closed
Callback for when the warning message has closed.