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UE3:UTUIFrontEnd_Settings (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIFrontEnd_BasicMenu >> UTUIFrontEnd_Settings |
Contents
- Package:
- UTGame
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Settings scene for UT3.
Constants
SETTINGS_OPTION_VIDEO
Value: 0
SETTINGS_OPTION_AUDIO
Value: 1
SETTINGS_OPTION_INPUT
Value: 2
SETTINGS_OPTION_NETWORK
Value: 3
SETTINGS_OPTION_WEAPONS
Value: 4
SETTINGS_OPTION_HUD
Value: 5
SETTINGS_OPTION_CREDITS
Value: 6
SETTINGS_OPTION_INSTALL
Value: 7
Properties
bDirty
Type: bool
Modifiers: private
TRUE if the value for any options in the scene have changed
bFromMidGameMenu
Type: bool
Modifiers: transient
Set if this menu was loaded from the mid game menu
CreditsScene
Type: string
Reference to credits screen.
Default value: "UI_Scenes_FrontEnd.Scenes.Credits"
SelectedPage
Type: int
Modifiers: transient
Index of the tabpage to show after the settings panels scene is opened.
SettingsPanelsScene
Type: string
Reference to the actual scene that holds all of the settings panels.
Default value: "UI_Scenes_ChrisBLayout.Scenes.SettingsPanels"
Default values
Property | Value |
---|---|
bSaveSceneValuesOnClose | False |
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd_BasicMenu.SceneEventComponent
No new values.
Functions
Events
SceneActivated
Overrides: UTUIFrontEnd.SceneActivated
Scene activated event, sets up the title for the scene.
Other instance functions
ConditionalSaveProfile
Saves and reloads the player profile if any values were changed.
GetTitleLabel
Overrides: UTUIFrontEnd.GetTitleLabel
(Description copied from UTUIFrontEnd.GetTitleLabel)
Returns:
- Returns the title label that is located on the background scene.
MarkDirty
MidGameMenuSetup
OnBack
Overrides: UTUIFrontEnd_BasicMenu.OnBack
override this to save the profile if the user changed any settings
OnPanelsSceneOpened
Callback for when the settings scene has opened after its intro animation.
OnSaveProfileCompleted
Callback for when the profile save has completed.
OnSelectItem
Overrides: UTUIFrontEnd_BasicMenu.OnSelectItem
Executes a action based on the currently selected menu item.
OnSettingValueChanged
Handler for the OnOptionChanged delegate of each panel; called when the user changes the value for an option in any panel