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Difference between revisions of "UE3:UTUIFrontEnd TitleScreen (UT3)"
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Title screen scene for UT3, handles attract mode launching. | Title screen scene for UT3, handles attract mode launching. | ||
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Revision as of 04:04, 26 July 2008
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd_TitleScreen |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Title screen scene for UT3, handles attract mode launching.
Properties
Property group 'UTUIFrontEnd_TitleScreen'
MovieName
Type: string
Name of the attract mode movie.
TimeTillAttractMovie
Type: float
Amount of time until the attract movie starts.
Default value: 90.0
Internal variables
bInMovie
Type: bool
Whether or not we are in the attract mode movie.
bUpdatePlayersOnNextTick
Type: bool
Modifiers: transient
Flag to update the LP array on the next tick.
MainMenuScene
Type: string
Reference to the main menu scene.
Default value: "UI_Scenes_ChrisBLayout.Scenes.MainMenu"
TimeElapsed
Type: float
Amount of time elapsed since last user input.
Default values
Property | Value |
---|---|
OnRawInputKey | HandleInputKey |
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIScene.SceneEventComponent
No new values.
Functions
Native functions
StartMovie
Starts the attract mode movie.
StopMovie
Stops the currently playing movie.
UpdateGamePlayersArray
Creates a local player for every signed in controller.
UpdateMovieStatus
Checks to see if a movie is done playing.
Events
GetNumLoggedInPlayers
Returns:
- Returns the number of currently logged in controllers.
Initialized
Overrides: UIScreenObject.Initialized
Called once this screen object has been completely initialized, before it has called Initialize on its children.
PostInitialize
Overrides: UIScreenObject.PostInitialize
Post initialize event - Sets delegates for the scene.
SceneActivated
Overrides: UIScene.SceneActivated
(Description copied from UIScene.SceneActivated)
Called just after the scene is added to the ActiveScenes array, or when this scene has become the active scene as a result of closing another scene.
Parameters:
- bInitialActivation - TRUE if this is the first time this scene is being activated; FALSE if this scene has become active as a result of closing another scene or manually moving this scene in the stack.
SceneDeactivated
Overrides: UIScene.SceneDeactivated
Called just after this scene is removed from the active scenes array
UpdateProfileLabels
Updates the profile labels.
Other instance functions
CheckTitleSkip
Checks to see if a frontend error message was set by the game before returning to the main menu, if so, we skip to the main menu and display the message.
CleanupOnlineDelegates
Cleans up any registered online delegates.
HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnLoginChange
Called any time any player changes their current login status.
OnProfileReadComplete
Called when the profile read has completed for any player.
RegisterOnlineDelegates
Registers online delegates to catch global events such as login changes.
SetMainControllerId
Sets PlayerIndex 0's controller id to be the specified controller id, this makes it so that the specified controller can control all of the menus.