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Difference between revisions of "UE3:UTUIMeshWidget (UDK)"

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'''Type:''' {{tl|Vector|Object|structs}}
 
'''Type:''' {{tl|Vector|Object|structs}}
  
<!-- enter variable description -->
+
Amount of degrees to rotate per second.
  
 
====SkeletalMeshComp====
 
====SkeletalMeshComp====

Revision as of 05:24, 17 January 2010

UDK Object >> UIRoot >> UIScreenObject >> UIObject >> UIMeshWidget >> UTUIMeshWidget
Package: 
UTGame
This class in other games:
UT3

UT Specialized version of UIMeshWidget, adds some lights and optionally rotates the model.

Properties

Property group 'UTUIMeshWidget'

BaseHeight

Type: float

Base Height to use for scaling, all meshes are fit within this height. A value of < 0 means no auto scaling.

Default value: -1.0

DefaultLight

Type: LightComponent

Light for the mesh widget.

Default value: DirectionalLightComponent'WidgetLight'

DefaultLight2

Type: LightComponent

Light for the mesh widget.

Default value: DirectionalLightComponent'WidgetLight2'

LightDirection

Type: Object.Vector

Light direction.

Default value:

Member Value
X 0.0
Y 45.0
Z 180.0

LightDirection2

Type: Object.Vector

Light direction.

Default value:

Member Value
X 0.0
Y -45.0
Z 180.0

RotationRate

Type: Object.Vector

Amount of degrees to rotate per second.

SkeletalMeshComp

Type: SkeletalMeshComponent

Light for the mesh widget.

Default value: SkeletalMeshComponent'WidgetSKMesh'

Default values

Property Value
bDebugShowBounds False

Subobjects

WidgetEventComponent

Class: Engine.UIComp_Event

Inherits from: UIMeshWidget.WidgetEventComponent

No new values.

WidgetLight

Class: Engine.DirectionalLightComponent

No new values.

WidgetLight2

Class: Engine.DirectionalLightComponent

No new values.

WidgetMesh

Class: Engine.StaticMeshComponent

Inherits from: UIMeshWidget.WidgetMesh

Property Value
ReplacementPrimitive None

WidgetSKMesh

Class: Engine.SkeletalMeshComponent

Property Value
ReplacementPrimitive None