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| }} | | }} |
| {{autogenerated}} | | {{autogenerated}} |
| Copyright 1998-2007 Epic Games, Inc. All Rights Reserved. | | Copyright 1998-2008 Epic Games, Inc. All Rights Reserved. |
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| UI scene that allows the user to setup a map cycle. | | UI scene that allows the user to setup a map cycle. |
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| <!-- enter variable description --> | | <!-- enter variable description --> |
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| | ====LoadedMapList==== |
| | '''Type:''' {{cl|UTMapList}} |
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| | '''[[Variables#Modifiers|Modifiers]]:''' transient |
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| | If the mapcycle has been loaded from a named maplist, reference it here |
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| ====MenuDataStore==== | | ====MenuDataStore==== |
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| ===Other instance functions=== | | ===Other instance functions=== |
| ====GenerateMapCycleList====
| | See {{cl|UTUIPanel_MapCycle instance functions}}. |
| {{code|function '''GenerateMapCycleList''' (out {{tl|GameMapCycle|UTGame}} '''Cycle''')}}
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| Converts the current map cycle to a string map names and stores them in the config saved array.
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| ====GetCurrentGameMode====
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| {{code|function [[name]] '''GetCurrentGameMode''' ()}}
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| <!-- enter function description -->
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| ====GetSelectedMap====
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| {{code|function [[string]] '''GetSelectedMap''' ()}}
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| '''Returns:'''
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| :Returns the first currently selected map.
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| ====HandleInputKey====
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| {{code|function [[bool]] '''HandleInputKey''' (const out {{tl|InputEventParameters|UIRoot|structs}} '''EventParms''')}}
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| '''Overrides:''' {{tl|HandleInputKey|UTTabPage}}
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| Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
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| Called when an input key event is received which this widget responds to and is in the correct state to process. The
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| keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
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| This delegate is called BEFORE kismet is given a chance to process the input.
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| '''Parameters:'''
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| * ''EventParms'' - information about the input event.
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| '''Returns:'''
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| :TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
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| ====HandleRefreshSubscriberValue====
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| {{code|function [[bool]] '''HandleRefreshSubscriberValue''' ({{cl|UIObject}} '''Sender''', [[int]] '''BindingIndex''')}}
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| Called when this widget receives a call to RefreshSubscriberValue.
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| '''Parameters:'''
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| * ''BindingIndex'' - optional parameter for indicating which data store binding is being refreshed, for those objects which have multiple data store bindings. How this parameter is used is up to the class which implements this interface, but typically the "primary" data store will be index 0, while values greater than FIRST_DEFAULT_DATABINDING_INDEX correspond to tooltips and context menus.
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| '''Returns:'''
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| :TRUE to indicate that this widget is going to refresh its value manually.
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| ====LoadMapCycle====
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| {{code|function '''LoadMapCycle''' ()}}
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| Loads the map cycle for the current game mode and sets up the datastore's lists.
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| ====OnAccept====
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| {{code|function '''OnAccept''' ()}}
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| The user has finished setting up their cycle and wants to save changes.
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| ====OnAvailableList_SubmitSelection====
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| {{code|function '''OnAvailableList_SubmitSelection''' ({{cl|UIList}} '''Sender''', optional [[int]] '''PlayerIndex''')}}
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| Callback for when the user submits the selection on the available list.
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| ====OnAvailableList_ValueChanged====
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| {{code|function '''OnAvailableList_ValueChanged''' ({{cl|UIObject}} '''Sender''', [[int]] '''PlayerIndex''')}}
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| Callback for when the user selects a new item in the available list.
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| ====OnButtonBar_Accept====
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| {{code|function [[bool]] '''OnButtonBar_Accept''' ({{cl|UIScreenObject}} '''InButton''', [[int]] '''PlayerIndex''')}}
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| Buttonbar Callbacks.
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| ====OnButtonBar_ClearMaps====
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| {{code|function [[bool]] '''OnButtonBar_ClearMaps''' ({{cl|UIScreenObject}} '''InButton''', [[int]] '''PlayerIndex''')}}
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| <!-- enter function description -->
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| ====OnButtonBar_MoveMap====
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| {{code|function [[bool]] '''OnButtonBar_MoveMap''' ({{cl|UIScreenObject}} '''InButton''', [[int]] '''PlayerIndex''')}}
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| <!-- enter function description -->
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| ====OnButtonBar_ShiftDown====
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| {{code|function [[bool]] '''OnButtonBar_ShiftDown''' ({{cl|UIScreenObject}} '''InButton''', [[int]] '''PlayerIndex''')}}
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| <!-- enter function description -->
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| ====OnButtonBar_ShiftUp====
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| {{code|function [[bool]] '''OnButtonBar_ShiftUp''' ({{cl|UIScreenObject}} '''InButton''', [[int]] '''PlayerIndex''')}}
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| <!-- enter function description -->
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| ====OnClearMaps====
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| {{code|function '''OnClearMaps''' ()}}
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| Clears the enabled map list.
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| ====OnEnabledList_SubmitSelection====
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| {{code|function '''OnEnabledList_SubmitSelection''' ({{cl|UIList}} '''Sender''', optional [[int]] '''PlayerIndex''')}}
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| Callback for when the user submits the selection on the enabled list.
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| ====OnEnabledList_ValueChanged====
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| {{code|function '''OnEnabledList_ValueChanged''' ({{cl|UIObject}} '''Sender''', [[int]] '''PlayerIndex''')}}
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| Callback for when the user selects a new item in the enabled list.
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| ====OnList_NotifyActiveStateChanged====
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| {{code|function '''OnList_NotifyActiveStateChanged''' ({{cl|UIScreenObject}} '''Sender''', [[int]] '''PlayerIndex''', {{cl|UIState}} '''NewlyActiveState''', optional {{cl|UIState}} '''PreviouslyActiveState''')}}
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| Callback for when the object's active state changes.
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| ====OnMapList_RawInputKey====
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| {{code|function [[bool]] '''OnMapList_RawInputKey''' (const out {{tl|InputEventParameters|UIRoot|structs}} '''EventParms''')}}
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| Callback for the map lists, captures the accept button before the lists get to it.
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| ====OnMapListChanged====
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| {{code|function '''OnMapListChanged''' ()}}
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| Called whenever one of the map lists changes.
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| ====OnMoveMap====
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| {{code|function '''OnMoveMap''' ()}}
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| Callback for when the user tries to move a map from one list to another.
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| ====OnSelectedMapChanged====
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| {{code|function '''OnSelectedMapChanged''' ()}}
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| Updates widgets when the currently selected map changes.
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| ====OnShiftMap====
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| {{code|function '''OnShiftMap''' ([[bool]] '''bShiftUp''')}}
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| Shifts maps up and down in the map cycle.
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| ====SaveMapCycle====
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| {{code|function '''SaveMapCycle''' ()}}
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| Transfers the current map cycle in the menu datastore to our array of config saved map cycles for each gamemode.
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| ====SelectBestList====
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| {{code|function '''SelectBestList''' ()}}
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| Selects the best list depending on which list has currently available maps.
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| ====SetupButtonBar====
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| {{code|function '''SetupButtonBar''' ({{cl|UTUIButtonBar}} '''ButtonBar''')}}
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| '''Overrides:''' {{tl|SetupButtonBar|UTTabPage}}
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| Sets up the button bar for the parent scene.
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| ====UpdateDescriptionLabel====
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| {{code|function '''UpdateDescriptionLabel''' ()}}
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| Updates the description label.
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- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
UI scene that allows the user to setup a map cycle.
Constants[edit]
MANUAL_LIST_REFRESH_DATABINDING_INDEX[edit]
Value: 50
Properties[edit]
AvailableList[edit]
Type: UIList
Modifiers: transient
List of available maps.
DescriptionLabel[edit]
Type: UILabel
Modifiers: transient
Label describing the currently selected map.
EnabledList[edit]
Type: UIList
Modifiers: transient
List of enabled maps.
LastFocused[edit]
Type: UIList
Modifiers: transient
The last focused UI List.
ListBackground_Available[edit]
Type: UIImage
Modifiers: transient
ListBackground_Enabled[edit]
Type: UIImage
Modifiers: transient
LoadedMapList[edit]
Type: UTMapList
Modifiers: transient
If the mapcycle has been loaded from a named maplist, reference it here
Type: UTUIDataStore_MenuItems
Modifiers: transient
Reference to the menu datastore
NumPlayersLabel[edit]
Type: UILabel
Modifiers: transient
Label for the number of players the maps supports.
ShiftDownButton[edit]
Type: UIButton
Modifiers: transient
ShiftDownLabel[edit]
Type: UILabel
Modifiers: transient
ShiftLeftImage[edit]
Type: UIImage
Modifiers: transient
ShiftRightImage[edit]
Type: UIImage
Modifiers: transient
Arrow images.
ShiftUpButton[edit]
Type: UIButton
Modifiers: transient
Reference to the shift up and down buttons.
ShiftUpLabel[edit]
Type: UILabel
Modifiers: transient
Shift up/down label callouts.
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTTabPage.WidgetEventComponent
No new values.
Delegates[edit]
OnMapSelected[edit]
delegate OnMapSelected ()
Delegate for when the user selects a map on this page.
Functions[edit]
PostInitialize[edit]
event PostInitialize ()
Overrides: UIScreenObject.PostInitialize
Post initialization event - Setup widget delegates.
Other instance functions[edit]
See UTUIPanel_MapCycle instance functions.