UE3:UTUIPanel_MapCycle (UT3)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUIPanel_MapCycle |
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
UI scene that allows the user to setup a map cycle.
Constants
MANUAL_LIST_REFRESH_DATABINDING_INDEX
Value: 50
Properties
AvailableList
Type: UIList
Modifiers: transient
List of available maps.
DescriptionLabel
Type: UILabel
Modifiers: transient
Label describing the currently selected map.
EnabledList
Type: UIList
Modifiers: transient
List of enabled maps.
LastFocused
Type: UIList
Modifiers: transient
The last focused UI List.
ListBackground_Available
Type: UIImage
Modifiers: transient
ListBackground_Enabled
Type: UIImage
Modifiers: transient
LoadedMapList
Type: UTMapList
Modifiers: transient
If the mapcycle has been loaded from a named maplist, reference it here
MenuDataStore
Type: UTUIDataStore_MenuItems
Modifiers: transient
Reference to the menu datastore
NumPlayersLabel
Type: UILabel
Modifiers: transient
Label for the number of players the maps supports.
ShiftDownButton
Type: UIButton
Modifiers: transient
ShiftDownLabel
Type: UILabel
Modifiers: transient
ShiftLeftImage
Type: UIImage
Modifiers: transient
ShiftRightImage
Type: UIImage
Modifiers: transient
Arrow images.
ShiftUpButton
Type: UIButton
Modifiers: transient
Reference to the shift up and down buttons.
ShiftUpLabel
Type: UILabel
Modifiers: transient
Shift up/down label callouts.
Subobjects
WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTTabPage.WidgetEventComponent
No new values.
Delegates
OnMapSelected
Delegate for when the user selects a map on this page.
Functions
Events
PostInitialize
Overrides: UIScreenObject.PostInitialize
Post initialization event - Setup widget delegates.