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UE3:UTUIPanel_MapCycle (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUIPanel_MapCycle
Package: 
UTGame
Implemented interfaces
UIDataStoreSubscriber

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

UI scene that allows the user to setup a map cycle.

Constants

MANUAL_LIST_REFRESH_DATABINDING_INDEX

Value: 50


Properties

AvailableList

Type: UIList

Modifiers: transient

List of available maps.

DescriptionLabel

Type: UILabel

Modifiers: transient

Label describing the currently selected map.

EnabledList

Type: UIList

Modifiers: transient

List of enabled maps.

LastFocused

Type: UIList

Modifiers: transient

The last focused UI List.

ListBackground_Available

Type: UIImage

Modifiers: transient


ListBackground_Enabled

Type: UIImage

Modifiers: transient


LoadedMapList

Type: UTMapList

Modifiers: transient

If the mapcycle has been loaded from a named maplist, reference it here

MenuDataStore

Type: UTUIDataStore_MenuItems

Modifiers: transient

Reference to the menu datastore

NumPlayersLabel

Type: UILabel

Modifiers: transient

Label for the number of players the maps supports.

ShiftDownButton

Type: UIButton

Modifiers: transient


ShiftDownLabel

Type: UILabel

Modifiers: transient


ShiftLeftImage

Type: UIImage

Modifiers: transient


ShiftRightImage

Type: UIImage

Modifiers: transient

Arrow images.

ShiftUpButton

Type: UIButton

Modifiers: transient

Reference to the shift up and down buttons.

ShiftUpLabel

Type: UILabel

Modifiers: transient

Shift up/down label callouts.

Subobjects

WidgetEventComponent

Class: Engine.UIComp_Event

Inherits from: UTTabPage.WidgetEventComponent

No new values.

Delegates

OnMapSelected

delegate OnMapSelected ()

Delegate for when the user selects a map on this page.

Functions

Events

PostInitialize

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Post initialization event - Setup widget delegates.

Other instance functions

See UTUIPanel_MapCycle instance functions.