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UE3:UTUIScene_CMissionSelection (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_Campaign >> UTUIScene_CMissionSelection |
Contents
- 1 Properties
- 1.1 AnimAudioPlayer
- 1.2 AnimCues
- 1.3 AudioPlayer
- 1.4 bIsHost
- 1.5 bSelectingCard
- 1.6 bShowingDetails
- 1.7 bSingleMission
- 1.8 ButtonBar
- 1.9 CardDesc
- 1.10 CardImage
- 1.11 CardImgList
- 1.12 CardPanel
- 1.13 CurrentMissionID
- 1.14 CurrentSelectionIndex
- 1.15 FadePanel
- 1.16 HeaderPanel
- 1.17 MissionNotes_ExtendedDesc
- 1.18 MissionNotes_Region
- 1.19 MissionNotes_Title
- 1.20 MissionNotes_Type
- 1.21 MissionNotesBKG
- 1.22 MissionNotesTitle
- 1.23 NextMission
- 1.24 NextMissionBox
- 1.25 NextMissionCaption
- 1.26 PendingMissionID
- 1.27 PlayerBox
- 1.28 PlayerLabels
- 1.29 PlayerReady
- 1.30 PreviousMissionObj
- 1.31 SizePanel
- 1.32 StringStore
- 1.33 Subobjects
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AcceptCard
- 2.2.2 AcceptMission
- 2.2.3 AnimEnd
- 2.2.4 CardChosen
- 2.2.5 CardImgListOnSelectionChange
- 2.2.6 ChangeSelection
- 2.2.7 ClearCard
- 2.2.8 FindMissionNearestToCursor
- 2.2.9 FinishMissionChanged
- 2.2.10 HandleInputKey
- 2.2.11 InitializeMissionMenu
- 2.2.12 MB_Selection
- 2.2.13 MissionChanged
- 2.2.14 ModifierCardChanged
- 2.2.15 NextMissionValueChanged
- 2.2.16 NotifyGameSessionEnded
- 2.2.17 OnButtonBar_AcceptPlayCard
- 2.2.18 OnButtonBar_Back
- 2.2.19 OnButtonBar_ClearCard
- 2.2.20 OnButtonBar_Details
- 2.2.21 OnButtonBar_MissionAccept
- 2.2.22 OnButtonBar_PlayCard
- 2.2.23 Scene_Back
- 2.2.24 ToggleCardSelection
- 2.2.25 ToggleDetails
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
AnimAudioPlayer
Type: AudioComponent
Modifiers: editconst
Default value: AudioComponent'AnimACPlayer'
AnimCues
Type: SoundCue
Array size: 2
Default value, index 0: SoundCue'A_interface.Menu.UT3ServerSignInCue'
Default value, index 1: SoundCue'A_interface.Menu.UT3ServerSignOutCue'
AudioPlayer
Type: AudioComponent
Modifiers: editconst
Default value: AudioComponent'ACPlayer'
bIsHost
Type: bool
Modifiers: transient
bSelectingCard
Type: bool
Modifiers: transient
bShowingDetails
Type: bool
Modifiers: transient
bSingleMission
Type: bool
Modifiers: transient
ButtonBar
Type: UTUIButtonBar
Modifiers: transient
CardDesc
Type: UILabel
Modifiers: transient
CardImage
Type: UIImage
Modifiers: transient
CardImgList
Type: UTSimpleImageList
Modifiers: transient
CardPanel
Type: UIPanel
Modifiers: transient
CurrentMissionID
Type: int
Modifiers: transient
CurrentSelectionIndex
Type: int
Modifiers: transient
FadePanel
Type: UIPanel
Modifiers: transient
HeaderPanel
Type: UIPanel
Modifiers: transient
MissionNotes_ExtendedDesc
Type: UILabel
Modifiers: transient
MissionNotes_Region
Type: UILabel
Modifiers: transient
MissionNotes_Title
Type: UILabel
Modifiers: transient
MissionNotes_Type
Type: UILabel
Modifiers: transient
MissionNotesBKG
Type: UIImage
Modifiers: transient
MissionNotesTitle
Type: UILabel
Modifiers: transient
NextMission
Type: UTUIOptionButton
Modifiers: transient
NextMissionBox
Type: UIImage
Modifiers: transient
NextMissionCaption
Type: UILabel
Modifiers: transient
PendingMissionID
Type: int
Modifiers: transient
PlayerBox
Type: UIImage
Modifiers: transient
PlayerLabels
Type: UILabel
Array size: 4
Modifiers: transient
PlayerReady
Type: UIImage
Array size: 4
Modifiers: transient
PreviousMissionObj
Type: UTSeqObj_SPMission
Modifiers: transient
SizePanel
Type: UIPanel
Modifiers: transient
StringStore
Type: UTUIDataStore_StringList
Modifiers: transient
Subobjects
ACPlayer
Class: Engine.AudioComponent
Property | Value |
---|---|
bAllowSpatialization | False |
AnimACPlayer
Class: Engine.AudioComponent
Property | Value |
---|---|
bAllowSpatialization | False |
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIScene_Campaign.SceneEventComponent
No new values.
Functions
Events
Initialized
Overrides: UIScreenObject.Initialized
Called once this screen object has been completely initialized, before it has called Initialize on its children.
PostInitialize
Overrides: UIScreenObject.PostInitialize
Setup the various UI elements
Other instance functions
AcceptCard
AcceptMission
Call when it's time to go back to the previous scene
AnimEnd
Overrides: UTUIScene.AnimEnd
Called when an animation on this scene has finished.
CardChosen
CardImgListOnSelectionChange
ChangeSelection
ClearCard
FindMissionNearestToCursor
FinishMissionChanged
HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
InitializeMissionMenu
This is called from the PRI when the results of the last mission are in/replicated. It will generate a list of missions and fill everything out.
Parameters:
- Result - The result of the last mission
MB_Selection
MissionChanged
ModifierCardChanged
NextMissionValueChanged
NotifyGameSessionEnded
Overrides: UTUIScene.NotifyGameSessionEnded
Cleanup
OnButtonBar_AcceptPlayCard
OnButtonBar_Back
Button bar callbacks - Back Button
OnButtonBar_ClearCard
OnButtonBar_Details
OnButtonBar_MissionAccept
OnButtonBar_PlayCard
Scene_Back
Call when it's time to go back to the previous scene