I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

Difference between revisions of "UE3:UTUIScene COptions (UT3)"

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
(Auto-generated page)
 
(Talk)
 
Line 115: Line 115:
 
<!-- enter variable description -->
 
<!-- enter variable description -->
  
'''Default value, index 0:''' "Machen Sie sich nichts daraus, im leichten Modus zu spielen."
+
'''Default value, index 0:''' "Don't feel bad playing on casual.  At least you might live long enough to make a difference."
  
'''Default value, index 1:''' "Sie fühlen sich heute nur mittelmäßig. Das ist ok."
+
'''Default value, index 1:''' "So, you feel average today. That's fine.  Get some practice, then try something more difficult."
  
'''Default value, index 2:''' "So sollte es eher sein. Gehen wir rein und treten einigen in den Hintern."
+
'''Default value, index 2:''' "That's more like it. Now get in there and do some damage!"
  
'''Default value, index 3:''' "SIND SIE WAHNSINNIG - JETZT AUFGEBEN!"
+
'''Default value, index 3:''' "ARE YOU INSANE? GIVE UP NOW!"
  
 
====SkillLevels====
 
====SkillLevels====

Latest revision as of 07:40, 23 May 2008

UT3 Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIScene_COptions
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

bIgnoreChange[edit]

Type: bool

Modifiers: transient


bNetworkOk[edit]

Type: bool

Modifiers: transient


bNewGame[edit]

Type: bool

Modifiers: transient


bWasPublic[edit]

Type: bool

Modifiers: transient


ChapterToLoad[edit]

Type: int

Modifiers: transient


ChapterURLs[edit]

Type: string

Array size: 5


Default value, index 0: "UTM-MissionSelection?SPI=0?SPResult=1"

Default value, index 1: "UTM-MissionSelection?SPI=1?SPResult=1"

Default value, index 2: "UTM-MissionSelection?SPI=15?SPResult=1"

Default value, index 3: "UTM-MissionSelection?SPI=24?SPResult=1"

Default value, index 4: "UTM-MissionSelection?SPI=33?SPResult=1"

LanGamePanel[edit]

Type: UIPanel

Modifiers: transient


LanPlay[edit]

Type: UICheckbox

Modifiers: transient


LaunchURL[edit]

Type: string

Modifiers: transient


MenuLabel[edit]

Type: UILabel

Modifiers: transient


SettingsDataStore[edit]

Type: UIDataStore_OnlineGameSettings

Modifiers: transient

Reference to the settings datastore that we will use to create the game.

SkillDesc[edit]

Type: UILabel

Modifiers: transient


SkillDescriptions[edit]

Type: string

Array size: 4

Modifiers: localized


Default value, index 0: "Don't feel bad playing on casual. At least you might live long enough to make a difference."

Default value, index 1: "So, you feel average today. That's fine. Get some practice, then try something more difficult."

Default value, index 2: "That's more like it. Now get in there and do some damage!"

Default value, index 3: "ARE YOU INSANE? GIVE UP NOW!"

SkillLevels[edit]

Type: UICheckbox

Array size: 4

Modifiers: transient


Subobjects[edit]

SceneEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTUIFrontEnd.SceneEventComponent

No new values.

Functions[edit]

Events[edit]

PostInitialize[edit]

event PostInitialize ()

Overrides: UTUIFrontEnd.PostInitialize

Post initialize callback.

Other instance functions[edit]

AllowInternetPlay[edit]

function bool AllowInternetPlay ()


Configure[edit]

function Configure (bool bIsNewGame, int InChapterToLoad)


CreateOnlineGame[edit]

function CreateOnlineGame (int PlayerIndex, bool bPublic, bool bIsLanMatch)

Creates the online game and travels to the map we are hosting a server on.

HandleInputKey[edit]

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTUIFrontEnd.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

MessageBoxClosed[edit]

function MessageBoxClosed ()


OnBack[edit]

function OnBack ()

Callback for when the user wants to exit the scene.

OnButtonBar_Back[edit]

function bool OnButtonBar_Back (UIScreenObject InButton, int PlayerIndex)

Buttonbar Callbacks.

OnButtonBar_Start[edit]

function bool OnButtonBar_Start (UIScreenObject InButton, int InPlayerIndex)


OnButtonBar_StartPublic[edit]

function bool OnButtonBar_StartPublic (UIScreenObject InButton, int InPlayerIndex)


OnGameCreated[edit]

function OnGameCreated (bool bWasSuccessful)

Callback for when the game is finish being created.

OnLoginUI_LoginChange[edit]

function OnLoginUI_LoginChange ()

Overrides: UTUIScene.OnLoginUI_LoginChange

Callback for when the login changes after showing the login UI.

OnMainRegion_Show_UIAnimEnd[edit]

function OnMainRegion_Show_UIAnimEnd (UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq)

Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd

Handler for the 'show' animation completed.

SetupButtonBar[edit]

function SetupButtonBar ()

Overrides: UTUIFrontEnd.SetupButtonBar

Sets up the button bar for the scene.

ShowOnlinePrivilegeError[edit]

function ShowOnlinePrivilegeError ()


SkillLevelChanged[edit]

function SkillLevelChanged (UIObject Sender, int PlayerIndex)


StartGame[edit]

function StartGame (int InPlayerIndex, bool bPublic)


ValidateServerType[edit]

function ValidateServerType ()

Enables / disables the "server type" control based on whether we are signed in online.