Cogito, ergo sum
Difference between revisions of "UE3:UTUIScene COptions (UT3)"
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<!-- enter variable description --> | <!-- enter variable description --> | ||
− | '''Default value, index 0:''' " | + | '''Default value, index 0:''' "Don't feel bad playing on casual. At least you might live long enough to make a difference." |
− | '''Default value, index 1:''' " | + | '''Default value, index 1:''' "So, you feel average today. That's fine. Get some practice, then try something more difficult." |
− | '''Default value, index 2:''' " | + | '''Default value, index 2:''' "That's more like it. Now get in there and do some damage!" |
− | '''Default value, index 3:''' " | + | '''Default value, index 3:''' "ARE YOU INSANE? GIVE UP NOW!" |
====SkillLevels==== | ====SkillLevels==== |
Latest revision as of 07:40, 23 May 2008
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIScene_COptions |
Contents
- 1 Properties
- 2 Functions
- 2.1 Events
- 2.2 Other instance functions
- 2.2.1 AllowInternetPlay
- 2.2.2 Configure
- 2.2.3 CreateOnlineGame
- 2.2.4 HandleInputKey
- 2.2.5 MessageBoxClosed
- 2.2.6 OnBack
- 2.2.7 OnButtonBar_Back
- 2.2.8 OnButtonBar_Start
- 2.2.9 OnButtonBar_StartPublic
- 2.2.10 OnGameCreated
- 2.2.11 OnLoginUI_LoginChange
- 2.2.12 OnMainRegion_Show_UIAnimEnd
- 2.2.13 SetupButtonBar
- 2.2.14 ShowOnlinePrivilegeError
- 2.2.15 SkillLevelChanged
- 2.2.16 StartGame
- 2.2.17 ValidateServerType
- Package:
- UTGame
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
bIgnoreChange[edit]
Type: bool
Modifiers: transient
bNetworkOk[edit]
Type: bool
Modifiers: transient
bNewGame[edit]
Type: bool
Modifiers: transient
bWasPublic[edit]
Type: bool
Modifiers: transient
ChapterToLoad[edit]
Type: int
Modifiers: transient
ChapterURLs[edit]
Type: string
Array size: 5
Default value, index 0: "UTM-MissionSelection?SPI=0?SPResult=1"
Default value, index 1: "UTM-MissionSelection?SPI=1?SPResult=1"
Default value, index 2: "UTM-MissionSelection?SPI=15?SPResult=1"
Default value, index 3: "UTM-MissionSelection?SPI=24?SPResult=1"
Default value, index 4: "UTM-MissionSelection?SPI=33?SPResult=1"
LanGamePanel[edit]
Type: UIPanel
Modifiers: transient
LanPlay[edit]
Type: UICheckbox
Modifiers: transient
LaunchURL[edit]
Type: string
Modifiers: transient
MenuLabel[edit]
Type: UILabel
Modifiers: transient
SettingsDataStore[edit]
Type: UIDataStore_OnlineGameSettings
Modifiers: transient
Reference to the settings datastore that we will use to create the game.
SkillDesc[edit]
Type: UILabel
Modifiers: transient
SkillDescriptions[edit]
Type: string
Array size: 4
Modifiers: localized
Default value, index 0: "Don't feel bad playing on casual. At least you might live long enough to make a difference."
Default value, index 1: "So, you feel average today. That's fine. Get some practice, then try something more difficult."
Default value, index 2: "That's more like it. Now get in there and do some damage!"
Default value, index 3: "ARE YOU INSANE? GIVE UP NOW!"
SkillLevels[edit]
Type: UICheckbox
Array size: 4
Modifiers: transient
Subobjects[edit]
SceneEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIFrontEnd.SceneEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UTUIFrontEnd.PostInitialize
Post initialize callback.
Other instance functions[edit]
AllowInternetPlay[edit]
Configure[edit]
CreateOnlineGame[edit]
Creates the online game and travels to the map we are hosting a server on.
HandleInputKey[edit]
Overrides: UTUIFrontEnd.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
MessageBoxClosed[edit]
OnBack[edit]
Callback for when the user wants to exit the scene.
OnButtonBar_Back[edit]
Buttonbar Callbacks.
OnButtonBar_Start[edit]
OnButtonBar_StartPublic[edit]
OnGameCreated[edit]
Callback for when the game is finish being created.
OnLoginUI_LoginChange[edit]
Overrides: UTUIScene.OnLoginUI_LoginChange
Callback for when the login changes after showing the login UI.
OnMainRegion_Show_UIAnimEnd[edit]
Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd
Handler for the 'show' animation completed.
SetupButtonBar[edit]
Overrides: UTUIFrontEnd.SetupButtonBar
Sets up the button bar for the scene.
ShowOnlinePrivilegeError[edit]
SkillLevelChanged[edit]
StartGame[edit]
ValidateServerType[edit]
Enables / disables the "server type" control based on whether we are signed in online.