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UE3:UTUIScene_COptions (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIFrontEnd >> UTUIScene_COptions
Package: 
UTGame

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

bIgnoreChange

Type: bool

Modifiers: transient


bNetworkOk

Type: bool

Modifiers: transient


bNewGame

Type: bool

Modifiers: transient


bWasPublic

Type: bool

Modifiers: transient


ChapterToLoad

Type: int

Modifiers: transient


ChapterURLs

Type: string

Array size: 5


Default value, index 0: "UTM-MissionSelection?SPI=0?SPResult=1"

Default value, index 1: "UTM-MissionSelection?SPI=1?SPResult=1"

Default value, index 2: "UTM-MissionSelection?SPI=15?SPResult=1"

Default value, index 3: "UTM-MissionSelection?SPI=24?SPResult=1"

Default value, index 4: "UTM-MissionSelection?SPI=33?SPResult=1"

LanGamePanel

Type: UIPanel

Modifiers: transient


LanPlay

Type: UICheckbox

Modifiers: transient


LaunchURL

Type: string

Modifiers: transient


MenuLabel

Type: UILabel

Modifiers: transient


SettingsDataStore

Type: UIDataStore_OnlineGameSettings

Modifiers: transient

Reference to the settings datastore that we will use to create the game.

SkillDesc

Type: UILabel

Modifiers: transient


SkillDescriptions

Type: string

Array size: 4

Modifiers: localized


Default value, index 0: "Don't feel bad playing on casual. At least you might live long enough to make a difference."

Default value, index 1: "So, you feel average today. That's fine. Get some practice, then try something more difficult."

Default value, index 2: "That's more like it. Now get in there and do some damage!"

Default value, index 3: "ARE YOU INSANE? GIVE UP NOW!"

SkillLevels

Type: UICheckbox

Array size: 4

Modifiers: transient


Subobjects

SceneEventComponent

Class: Engine.UIComp_Event

Inherits from: UTUIFrontEnd.SceneEventComponent

No new values.

Functions

Events

PostInitialize

event PostInitialize ()

Overrides: UTUIFrontEnd.PostInitialize

Post initialize callback.

Other instance functions

AllowInternetPlay

function bool AllowInternetPlay ()


Configure

function Configure (bool bIsNewGame, int InChapterToLoad)


CreateOnlineGame

function CreateOnlineGame (int PlayerIndex, bool bPublic, bool bIsLanMatch)

Creates the online game and travels to the map we are hosting a server on.

HandleInputKey

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTUIFrontEnd.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

MessageBoxClosed

function MessageBoxClosed ()


OnBack

function OnBack ()

Callback for when the user wants to exit the scene.

OnButtonBar_Back

function bool OnButtonBar_Back (UIScreenObject InButton, int PlayerIndex)

Buttonbar Callbacks.

OnButtonBar_Start

function bool OnButtonBar_Start (UIScreenObject InButton, int InPlayerIndex)


OnButtonBar_StartPublic

function bool OnButtonBar_StartPublic (UIScreenObject InButton, int InPlayerIndex)


OnGameCreated

function OnGameCreated (bool bWasSuccessful)

Callback for when the game is finish being created.

OnLoginUI_LoginChange

function OnLoginUI_LoginChange ()

Overrides: UTUIScene.OnLoginUI_LoginChange

Callback for when the login changes after showing the login UI.

OnMainRegion_Show_UIAnimEnd

function OnMainRegion_Show_UIAnimEnd (UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq)

Overrides: UTUIFrontEnd.OnMainRegion_Show_UIAnimEnd

Handler for the 'show' animation completed.

SetupButtonBar

function SetupButtonBar ()

Overrides: UTUIFrontEnd.SetupButtonBar

Sets up the button bar for the scene.

ShowOnlinePrivilegeError

function ShowOnlinePrivilegeError ()


SkillLevelChanged

function SkillLevelChanged (UIObject Sender, int PlayerIndex)


StartGame

function StartGame (int InPlayerIndex, bool bPublic)


ValidateServerType

function ValidateServerType ()

Enables / disables the "server type" control based on whether we are signed in online.