Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTUIScene_CommandMenu (UDK)
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Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_Hud >> UTUIScene_CommandMenu |
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Default values
Property | Value |
---|---|
bAlwaysRenderScene | True |
bDisplayCursor | True |
bFlushPlayerInput | False |
bIgnoreAxisInput | True |
bRenderParentScenes | False |
SceneInputMode | INPUTMODE_MatchingOnly |
Subobjects
SceneEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIScene_Hud.SceneEventComponent
Property | Value |
---|---|
DisabledEventAliases[0] | 'Clicked' |
Functions
Events
PostInitialize
event PostInitialize ()
Overrides: UIScreenObject.PostInitialize
Called after this screen object's children have been initialized. While the Initialized event is only called when a widget is initialized for the first time, PostInitialize() will be called every time this widget receives a call to Initialize(), even if the widget was already initialized. Examples would be reparenting a widget.
Other instance functions
PreRenderCallback
function PreRenderCallback ()