I don't need to test my programs. I have an error-correcting modem.

Difference between revisions of "UE3:UTUIScene ConnectionStatus (UT3)"

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==Instance functions==
 
==Instance functions==
 +
====OnDestroyOnlineGameComplete====
 +
{{code|function '''OnDestroyOnlineGameComplete''' ([[bool]] '''bWasSuccessful''')}}
 +
 +
<!-- enter function description -->
 +
 
====OptionSelected====
 
====OptionSelected====
 
{{code|function '''OptionSelected''' ([[int]]&nbsp;'''OptionIdx''', [[int]]&nbsp;'''PlayerIndex''')}}
 
{{code|function '''OptionSelected''' ([[int]]&nbsp;'''OptionIdx''', [[int]]&nbsp;'''PlayerIndex''')}}

Latest revision as of 01:26, 26 July 2008

UT3 Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_MessageBox >> UTUIScene_ConnectionStatus
Package: 
UTGame
This class in other games:
UDK

This scene is displayed while the user is waiting for a connection to finish. It has code for handling connection error notifications and routing those errors back to its parent scenes.

Copyright 2007 Epic Games, Inc. All Rights Reserved

Default values[edit]

Property Value
bExemptFromAutoClose True

Subobjects[edit]

WidgetEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTUIScene_MessageBox.WidgetEventComponent

No new values.

Instance functions[edit]

OnDestroyOnlineGameComplete[edit]

function OnDestroyOnlineGameComplete (bool bWasSuccessful)


OptionSelected[edit]

function OptionSelected (int OptionIdx, int PlayerIndex)

Overrides: UTUIScene_MessageBox.OptionSelected

Called when a user has chosen one of the possible options available to them. Begins hiding the dialog and calls the On

Parameters:

  • OptionIdx - Index of the selection option.
  • PlayerIndex - Index of the player that selected the option.