Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
Difference between revisions of "UE3:UTUIScene ConnectionStatus (UT3)"
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Latest revision as of 01:26, 26 July 2008
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_MessageBox >> UTUIScene_ConnectionStatus |
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
This scene is displayed while the user is waiting for a connection to finish. It has code for handling connection error notifications and routing those errors back to its parent scenes.
Copyright 2007 Epic Games, Inc. All Rights Reserved
Default values[edit]
Property | Value |
---|---|
bExemptFromAutoClose | True |
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTUIScene_MessageBox.WidgetEventComponent
No new values.
Instance functions[edit]
OnDestroyOnlineGameComplete[edit]
function OnDestroyOnlineGameComplete (bool bWasSuccessful)
OptionSelected[edit]
Overrides: UTUIScene_MessageBox.OptionSelected
Called when a user has chosen one of the possible options available to them. Begins hiding the dialog and calls the On
Parameters:
- OptionIdx - Index of the selection option.
- PlayerIndex - Index of the player that selected the option.