UE3:UTUIScene ConnectionStatus (UT3): Difference between revisions

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==Instance functions==
==Instance functions==
====OnDestroyOnlineGameComplete====
{{code|function '''OnDestroyOnlineGameComplete''' ([[bool]] '''bWasSuccessful''')}}
<!-- enter function description -->
====OptionSelected====
====OptionSelected====
{{code|function '''OptionSelected''' ([[int]]&nbsp;'''OptionIdx''', [[int]]&nbsp;'''PlayerIndex''')}}
{{code|function '''OptionSelected''' ([[int]]&nbsp;'''OptionIdx''', [[int]]&nbsp;'''PlayerIndex''')}}

Latest revision as of 01:26, 26 July 2008

UT3 Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_MessageBox >> UTUIScene_ConnectionStatus
Package:
UTGame
This class in other games:

This scene is displayed while the user is waiting for a connection to finish. It has code for handling connection error notifications and routing those errors back to its parent scenes.

Copyright 2007 Epic Games, Inc. All Rights Reserved

Default values

Property Value
bExemptFromAutoClose True

Subobjects

WidgetEventComponent

Class: Engine.UIComp_Event

Inherits from: UTUIScene_MessageBox.WidgetEventComponent

No new values.

Instance functions

OnDestroyOnlineGameComplete

function OnDestroyOnlineGameComplete (bool bWasSuccessful)


OptionSelected

function OptionSelected (int OptionIdx, int PlayerIndex)

Overrides: UTUIScene_MessageBox.OptionSelected

Called when a user has chosen one of the possible options available to them. Begins hiding the dialog and calls the On

Parameters:

  • OptionIdx - Index of the selection option.
  • PlayerIndex - Index of the player that selected the option.