Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTUIScene_ConnectionStatus (UT3)
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Revision as of 02:44, 26 July 2008 by (Talk)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene >> UTUIScene_MessageBox >> UTUIScene_ConnectionStatus |
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This scene is displayed while the user is waiting for a connection to finish. It has code for handling connection error notifications and routing those errors back to its parent scenes.
Copyright 2007 Epic Games, Inc. All Rights Reserved
Default values
Property | Value |
---|---|
bExemptFromAutoClose | True |
Subobjects
WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTUIScene_MessageBox.WidgetEventComponent
No new values.
Instance functions
OnDestroyOnlineGameComplete
function OnDestroyOnlineGameComplete (bool bWasSuccessful)
OptionSelected
Overrides: UTUIScene_MessageBox.OptionSelected
Called when a user has chosen one of the possible options available to them. Begins hiding the dialog and calls the On
Parameters:
- OptionIdx - Index of the selection option.
- PlayerIndex - Index of the player that selected the option.