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UE3:UTUIScene instance functions (UT3)
Object >> UIRoot >> UIScreenObject >> UIScene >> UTUIScene (instance functions) |
Contents
- 1 Instance functions
- 1.1 AnimEnd
- 1.2 BeginHideAnimation
- 1.3 BeginShowAnimation
- 1.4 CheckCommunicationPrivilegeAndError
- 1.5 CheckContentPrivilegeAndError
- 1.6 CheckLinkConnectionAndError
- 1.7 CheckLoginAndError
- 1.8 CheckNatTypeAndDisplayError
- 1.9 CheckOnlinePrivilegeAndError
- 1.10 CloseScene
- 1.11 ConditionallyCheckNumControllers
- 1.12 ConditionallyStartSplitscreen
- 1.13 ConsoleCommand
- 1.14 DisplayMessageBox
- 1.15 FinishCloseScene
- 1.16 FinishOpenScene
- 1.17 GenerateDemoFileName
- 1.18 GetBotTeamNameFromIndex
- 1.19 GetCommonOptionsURL
- 1.20 GetInputBoxScene
- 1.21 GetMessageBoxScene
- 1.22 GetPlayerControllerId
- 1.23 GetPlayerIndex
- 1.24 GetPlayerName
- 1.25 GetPlayerProfile
- 1.26 GetPlayerProfileFromPC
- 1.27 GetUTInteraction
- 1.28 NotifyChildGameSessionEnded
- 1.29 NotifyGameSessionEnded
- 1.30 OnCurrentScene_HideAnimationEnded
- 1.31 OnLoginError_Confirm
- 1.32 OnLoginUI_LoginChange
- 1.33 OnLoginUI_LoginFailed
- 1.34 OnPendingCloseScene_HideAnimationEnded
- 1.35 OpenScene
- 1.36 OpenSceneByName
- 1.37 PlaySound
- 1.38 SavePlayerProfile
- 1.39 SetupButtonBar
- 1.40 ShowLoginUI
- 1.41 ShowPlayerCard
;Other member categories for this class::constants
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Instance functions
AnimEnd
Overrides: UIScene.AnimEnd
Called when an animation on this scene has finished.
BeginHideAnimation
Starts the exit animation for the scene.
Returns:
- TRUE if there's animation for this scene, FALSE otherwise.
BeginShowAnimation
Starts the show animation for the scene.
Parameters:
- bInitialActivation - TRUE if the scene is being opened; FALSE if the another scene was closed causing this one to become the topmost scene.
- bBypassAnimation - TRUE to force all animations to their last frame, effectively bypassing animations. This can be necessary for e.g. scenes which start out off-screen or something.
Returns:
- TRUE if there's animation for this scene, FALSE otherwise.
CheckCommunicationPrivilegeAndError
Returns:
- Checks to see if the specified player can play online games, if not an error message is shown and FALSE is returned.
CheckContentPrivilegeAndError
Returns:
- Checks to see if the specified player can play online games, if not an error message is shown and FALSE is returned.
CheckLinkConnectionAndError
Returns:
- Checks to see if the platform is currently connected to a network.
CheckLoginAndError
Returns:
- Checks to see if the specified player is logged in, if not an error message is shown and FALSE is returned.
CheckNatTypeAndDisplayError
Verifies that the player's NAT configuration allows them to host matches, and displays an error message if not.
CheckOnlinePrivilegeAndError
Returns:
- Checks to see if the specified player can play online games, if not an error message is shown and FALSE is returned.
CloseScene
Overrides: UIScene.CloseScene
Closes a UI Scene given a reference to an previously open scene.
Parameters:
- SceneToClose - Scene that we want to close.
- bSkipKismetNotify - Whether or not to close the kismet notify for the scene.
- bSkipAnimation - Whether or not to skip the close animation for this scene.
ConditionallyCheckNumControllers
Returns:
- Checks for 2 controllers plugged in and displays a message if the user cannot play splitscreen, returns TRUE if the game can begin, returns FALSE otherwise.
ConditionallyStartSplitscreen
Checks to see if we should be playing splitscreen or not, if so, creates a 2nd local player.
ConsoleCommand
Executes a console command.
Parameters:
- string - Cmd Command to execute.
DisplayMessageBox
Displays a very simple OK message box with the specified message and title.
Parameters:
- Message - Message markup for the messagebox
- Title - Title markup for the messagebox
Returns:
- Returns a reference to the message box scene that was displayed.
FinishCloseScene
Closes a UI Scene given a reference to an previously open scene.
Parameters:
- SceneToClose - Scene that we want to close.
FinishOpenScene
Finishes opening a scene, usually called when a hide animation has ended.
Parameters:
- SceneToOpen - the scene to open
- bSkipAnimation - specify TRUE to bypass the scene's opening animation
- bSkipKismetNotify - specify TRUE to prevent the 'OpeningMenu' level event from being activated.
Returns:
- reference to the UIScene instance that was opened.
GenerateDemoFileName
Returns:
- Returns Returns a unique demo filename.
GetBotTeamNameFromIndex
Returns:
- string Returns a bot faction name given its enum.
GetCommonOptionsURL
Returns:
- Generates a set of URL options common to both instant action and host game.
GetInputBoxScene
Returns:
- Opens the input box scene and returns a reference to it.
GetMessageBoxScene
Returns:
- Opens the message box scene and returns a reference to it.
GetPlayerControllerId
Returns:
- Returns the controller id of a player given its player index.
GetPlayerIndex
Returns:
- Returns the player index of the player owner for this scene.
GetPlayerName
Returns:
- Returns the name of the specified player if they have an alias or are logged in, or "DefaultPlayer" otherwise.
GetPlayerProfile
Returns the Player Profile for a given player index.
Parameters:
- PlayerIndex - The player who's profile you require
Returns:
- the profile precast to UTProfileSettings
GetPlayerProfileFromPC
Returns the Player Profile for a given player index.
Parameters:
- PC - The PlayerContorller of the profile you require.
Returns:
- the profile precast to UTProfileSettings
GetUTInteraction
Returns:
- Return a reference to the UT specific version of the UI interaction.
NotifyChildGameSessionEnded
NotifyGameSessionEnded
Overrides: UIScene.NotifyGameSessionEnded
Called when the current map is being unloaded. Cleans up any references which would prevent garbage collection.
OnCurrentScene_HideAnimationEnded
Callback for when the current scene's hide animation has completed.
OnLoginError_Confirm
Callback for when the login required box has finished displaying.
OnLoginUI_LoginChange
Callback for when the login changes after showing the login UI.
OnLoginUI_LoginFailed
Delegate used in notifying the UI/game that the manual login failed after showing the login UI.
Parameters:
- LocalUserNum - the controller number of the associated user
- ErrorCode - the async error code that occurred
OnPendingCloseScene_HideAnimationEnded
Callback for when the scene we are closing's hide animation has completed.
OpenScene
Overrides: UIScene.OpenScene
Opens a UI Scene given a reference to a scene to open.
Parameters:
- SceneToOpen - Scene that we want to open.
- bSkipAnimation - specify TRUE to indicate that opening animations should be bypassed.
- SceneDelegate - if specified, will be called when the scene has finished opening.
OpenSceneByName
Opens a UI Scene given a reference to a scene to open.
Parameters:
- SceneToOpen - Scene that we want to open.
PlaySound
Allows easy access to playing a sound
Parameters:
- InSoundCue - The Cue to play
- SoundLocation - Where in the world to play it. Defaults at the Player's position
SavePlayerProfile
Saves the profile for the specified player index.
Parameters:
- PlayerIndex - The player index of the player to save the profile for.
SetupButtonBar
Function that sets up a buttonbar for this scene, automatically routes the call to the currently selected tab of the scene as well.
ShowLoginUI
Displays the login interface using the online subsystem.
ShowPlayerCard
Shows the player card for the player with the net ID specified.