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UE3:UTUITabPage_AchievementList (UT3)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_AchievementList |
Contents
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Tab page for achievement progress.
Properties[edit]
AchievementDP[edit]
Type: UTUIDataProvider_AvailableContent
data provider responsible for achievement info *
AchievementDS[edit]
Type: UTUIDataStore_Content
data store responsible for achievements *
AchievementList[edit]
Type: UTUIList
list of achievements - not necessarily all possible achievements
DescriptionLabel[edit]
Type: UILabel
Modifiers: transient
Award description label.
IconImage[edit]
Type: UIImage
Modifiers: transient
Award icon image.
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTTabPage.WidgetEventComponent
No new values.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UIScreenObject.PostInitialize
Post initialization event - Setup widget delegates.
Other instance functions[edit]
GetMatchingProfileId[edit]
GetMatchingProfileId
HandleInputKey[edit]
Overrides: UTTabPage.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnAchievementList_SubmitSelection[edit]
OnAchievementList_ValueChanged[edit]
Called when the user presses Enter (or any other action bound to UIKey_SubmitListSelection) while this list has focus.
Parameters:
- Sender - the list that is submitting the selection
OnButtonBar_ExpandCollapse[edit]
OnButtonBar_ShowAchievements[edit]
Buttonbar Callbacks
OnExpandCollapse[edit]
SetupButtonBar[edit]
Overrides: UTTabPage.SetupButtonBar
Callback allowing the tabpage to setup the button bar for the current scene.