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UE3:UTUITabPage_AchievementList (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_AchievementList
Package: 
UTGame
Implemented interfaces
UIDataStoreSubscriber

Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Tab page for achievement progress.

Properties[edit]

AchievementDP[edit]

Type: UTUIDataProvider_AvailableContent

data provider responsible for achievement info *

AchievementDS[edit]

Type: UTUIDataStore_Content

data store responsible for achievements *

AchievementList[edit]

Type: UTUIList

list of achievements - not necessarily all possible achievements

DescriptionLabel[edit]

Type: UILabel

Modifiers: transient

Award description label.

IconImage[edit]

Type: UIImage

Modifiers: transient

Award icon image.

Subobjects[edit]

WidgetEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTTabPage.WidgetEventComponent

No new values.

Functions[edit]

Events[edit]

PostInitialize[edit]

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Post initialization event - Setup widget delegates.

Other instance functions[edit]

GetMatchingProfileId[edit]

function int GetMatchingProfileId (UTProfileSettings Profile, int MatchingId)

GetMatchingProfileId

HandleInputKey[edit]

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTTabPage.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnAchievementList_SubmitSelection[edit]

function OnAchievementList_SubmitSelection (UIList Sender, optional int PlayerIndex)


OnAchievementList_ValueChanged[edit]

function OnAchievementList_ValueChanged (UIObject Sender, optional int PlayerIndex)

Called when the user presses Enter (or any other action bound to UIKey_SubmitListSelection) while this list has focus.

Parameters:

  • Sender - the list that is submitting the selection

OnButtonBar_ExpandCollapse[edit]

function bool OnButtonBar_ExpandCollapse (UIScreenObject InButton, int PlayerIndex)


OnButtonBar_ShowAchievements[edit]

function bool OnButtonBar_ShowAchievements (UIScreenObject InButton, int PlayerIndex)

Buttonbar Callbacks

OnExpandCollapse[edit]

function OnExpandCollapse ()


SetupButtonBar[edit]

function SetupButtonBar (UTUIButtonBar ButtonBar)

Overrides: UTTabPage.SetupButtonBar

Callback allowing the tabpage to setup the button bar for the current scene.