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UE3:UTUITabPage_AudioSettings (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_Options >> UTUITabPage_AudioSettings
Package: 
UTGame
Implemented interfaces
UIDataStoreSubscriber

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Tab page for a user's Audio settings.

Properties[edit]

AmbianceVolumeCue[edit]

Type: SoundCue

Modifiers: transient

Sound cue to play when the user changes the Ambiance volume slider.

AnnouncerVolumeCue[edit]

Type: SoundCue

Modifiers: transient

Sound cue to play when the user changes the Announcer volume slider.

bFullyInitialized[edit]

Type: bool

Modifiers: transient

Whether or not we have been fully initialized.

SFXVolumeCue[edit]

Type: SoundCue

Modifiers: transient

Sound cue to play when the user changes the SFX volume slider.

VoiceVolumeCue[edit]

Type: SoundCue

Modifiers: transient

Sound cue to play when the user changes the Voice volume slider.

Subobjects[edit]

WidgetEventComponent[edit]

Class: Engine.UIComp_Event

Inherits from: UTUITabPage_Options.WidgetEventComponent

No new values.

Functions[edit]

Events[edit]

PostInitialize[edit]

event PostInitialize ()

Overrides: UTUITabPage_Options.PostInitialize

Post initialization event - Setup widget delegates.

Other instance functions[edit]

OnApplySettings[edit]

function OnApplySettings ()

Applies the current audio settings.

OnOptionList_OptionChanged[edit]

function OnOptionList_OptionChanged (UIScreenObject InObject, name OptionName, int PlayerIndex)

Overrides: UTUITabPage_Options.OnOptionList_OptionChanged

Pass through the option callback.

SetupButtonBar[edit]

function SetupButtonBar (UTUIButtonBar ButtonBar)

Overrides: UTUITabPage_Options.SetupButtonBar

Callback allowing the tabpage to setup the button bar for the current scene.