Gah - a solution with more questions. – EntropicLqd

UE3:UTUITabPage_GameSettings (UDK)

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UDK Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_Options >> UTUITabPage_GameSettings
Package: 
UTGame
Implemented interfaces
UIDataStoreSubscriber
This class in other games:
UT3

Tab page for a user's Game settings.

Properties

MutatorScene

Type: string

Modifiers: transient

String reference to the mutator scene.

Subobjects

WidgetEventComponent

Class: Engine.UIComp_Event

Inherits from: UTUITabPage_Options.WidgetEventComponent

No new values.

Functions

Events

PostInitialize

event PostInitialize ()

Overrides: UTUITabPage_Options.PostInitialize

Post initialization event - Setup widget delegates.

Other instance functions

HandleInputKey

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTTabPage.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnButtonBar_Mutators

function bool OnButtonBar_Mutators (UIScreenObject InButton, int PlayerIndex)


OnOptionChanged

function OnOptionChanged (UIScreenObject InObject, name OptionName, int PlayerIndex)

Overrides: UTUITabPage_Options.OnOptionChanged

Callback for when an option has changed.

OnShowMutators

function OnShowMutators ()

Shows the mutator scene.

SetupButtonBar

function SetupButtonBar (UTUIButtonBar ButtonBar)

Overrides: UTUITabPage_Options.SetupButtonBar

Sets up the button bar for the parent scene.