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UE3:UTUITabPage_MapSelection (UT3)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_MapSelection |
- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
- This class in other games:
- UDK
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Map selection screen for UT3
Properties[edit]
MapCyclePanel[edit]
Type: UTUIPanel_MapCycle
Modifiers: transient
Map cycle panel.
SingleMapPanel[edit]
Type: UTUIPanel_SingleMap
Modifiers: transient
Single map panel.
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTTabPage.WidgetEventComponent
No new values.
Delegates[edit]
OnMapSelected[edit]
Delegate for when the user selected a map or accepted their map cycle.
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UIScreenObject.PostInitialize
Post initialization event - Setup widget delegates.
Other instance functions[edit]
CanBeginMatch[edit]
Returns:
- Whether or not we can begin the match.
GetFirstMap[edit]
Returns:
- Returns the first map, either the map selected in the single map selection or the first map of the map cycle.
HandleInputKey[edit]
Overrides: UTTabPage.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnButtonBar_MapCycle[edit]
Buttonbar Callbacks.
OnGameModeChanged[edit]
Callback for when the game mode changes, updates both panels.
OnMapCycleSelected[edit]
Callback for when the map cycle has been selected.
OnMapPanel_Hide_UIAnimEnd[edit]
Called when a tab page has finished hiding.
OnMapPanel_Show_UIAnimEnd[edit]
Called when a tab page has finished showing.
OnShowMapCycle[edit]
Shows the map cycle configuration scene.
OnSingleMapSelected[edit]
Callback for when a single map has been selected.
SetupButtonBar[edit]
Overrides: UTTabPage.SetupButtonBar
Sets up the button bar for the parent scene.