Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTUITabPage_MapSelection (UT3)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_MapSelection |
- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Map selection screen for UT3
Properties
MapCyclePanel
Type: UTUIPanel_MapCycle
Modifiers: transient
Map cycle panel.
SingleMapPanel
Type: UTUIPanel_SingleMap
Modifiers: transient
Single map panel.
Subobjects
WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTTabPage.WidgetEventComponent
No new values.
Delegates
OnMapSelected
Delegate for when the user selected a map or accepted their map cycle.
Functions
Events
PostInitialize
Overrides: UIScreenObject.PostInitialize
Post initialization event - Setup widget delegates.
Other instance functions
CanBeginMatch
Returns:
- Whether or not we can begin the match.
GetFirstMap
Returns:
- Returns the first map, either the map selected in the single map selection or the first map of the map cycle.
HandleInputKey
Overrides: UTTabPage.HandleInputKey
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)
Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).
This delegate is called BEFORE kismet is given a chance to process the input.
Parameters:
- EventParms - information about the input event.
Returns:
- TRUE to indicate that this input key was processed; no further processing will occur on this input key event.
OnButtonBar_MapCycle
Buttonbar Callbacks.
OnGameModeChanged
Callback for when the game mode changes, updates both panels.
OnMapCycleSelected
Callback for when the map cycle has been selected.
OnMapPanel_Hide_UIAnimEnd
Called when a tab page has finished hiding.
OnMapPanel_Show_UIAnimEnd
Called when a tab page has finished showing.
OnShowMapCycle
Shows the map cycle configuration scene.
OnSingleMapSelected
Callback for when a single map has been selected.
SetupButtonBar
Overrides: UTTabPage.SetupButtonBar
Sets up the button bar for the parent scene.