Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE3:UTUITabPage_MapSelection (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_MapSelection
Package: 
UTGame
Implemented interfaces
UIDataStoreSubscriber
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Map selection screen for UT3

Properties

MapCyclePanel

Type: UTUIPanel_MapCycle

Modifiers: transient

Map cycle panel.

SingleMapPanel

Type: UTUIPanel_SingleMap

Modifiers: transient

Single map panel.

Subobjects

WidgetEventComponent

Class: Engine.UIComp_Event

Inherits from: UTTabPage.WidgetEventComponent

No new values.

Delegates

OnMapSelected

delegate OnMapSelected ()

Delegate for when the user selected a map or accepted their map cycle.

Functions

Events

PostInitialize

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Post initialization event - Setup widget delegates.

Other instance functions

CanBeginMatch

function bool CanBeginMatch ()

Returns:

Whether or not we can begin the match.

GetFirstMap

function string GetFirstMap ()

Returns:

Returns the first map, either the map selected in the single map selection or the first map of the map cycle.

HandleInputKey

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTTabPage.HandleInputKey

Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

OnButtonBar_MapCycle

function bool OnButtonBar_MapCycle (UIScreenObject InButton, int PlayerIndex)

Buttonbar Callbacks.

OnGameModeChanged

function OnGameModeChanged ()

Callback for when the game mode changes, updates both panels.

OnMapCycleSelected

function OnMapCycleSelected ()

Callback for when the map cycle has been selected.

OnMapPanel_Hide_UIAnimEnd

function OnMapPanel_Hide_UIAnimEnd (UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq)

Called when a tab page has finished hiding.

OnMapPanel_Show_UIAnimEnd

function OnMapPanel_Show_UIAnimEnd (UIObject AnimTarget, int AnimIndex, UIAnimationSeq AnimSeq)

Called when a tab page has finished showing.

OnShowMapCycle

function OnShowMapCycle ()

Shows the map cycle configuration scene.

OnSingleMapSelected

function OnSingleMapSelected ()

Callback for when a single map has been selected.

SetupButtonBar

function SetupButtonBar (UTUIButtonBar ButtonBar)

Overrides: UTTabPage.SetupButtonBar

Sets up the button bar for the parent scene.