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UE3:UTUITabPage_MidGameSettings (UT3)

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UT3 Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTTabPage_MidGame >> UTUITabPage_MidGameSettings
Package: 
UTGame
Implemented interfaces
UIDataStoreSubscriber
This class in other games:
UDK

Copyright © 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

AmbianceVolumeCue

Type: SoundCue

Modifiers: transient

Sound cue to play when the user changes the Ambiance volume slider.

AnnouncerVolumeCue

Type: SoundCue

Modifiers: transient

Sound cue to play when the user changes the Announcer volume slider.

DescriptionLabel

Type: UILabel


SettingsList

Type: UTUIOptionList


SFXVolumeCue

Type: SoundCue

Modifiers: transient

Sound cue to play when the user changes the SFX volume slider.

VoiceVolumeCue

Type: SoundCue

Modifiers: transient

Sound cue to play when the user changes the Voice volume slider.

Subobjects

WidgetEventComponent

Class: Engine.UIComp_Event

Inherits from: UTTabPage_MidGame.WidgetEventComponent

No new values.

Functions

Events

ActivatePage

event bool ActivatePage (int PlayerIndex, bool bActivate, optional bool bTakeFocus)

Overrides: UITabPage.ActivatePage

(Description copied from UITabPage.ActivatePage)
Causes this page to become (or no longer be) the tab control's currently active page.

Parameters:

  • PlayerIndex - the index [into the Engine.GamePlayers array] for the player that wishes to activate this page.
  • bActivate - TRUE if this page should become the tab control's active page; FALSE if it is losing the active status.
  • bTakeFocus - specify TRUE to give this panel focus once it's active (only relevant if bActivate = true)

Returns:

TRUE if this page successfully changed its active state; FALSE otherwise.

PostInitialize

event PostInitialize ()

Overrides: UIScreenObject.PostInitialize

Called after this screen object's children have been initialized

Other instance functions

AdjustSkin

function AdjustSkin (bool bHudSkin)


AdvancedClosed

function AdvancedClosed (UIScene DeactivatedScene)


AdvancedOptions

function AdvancedOptions ()


HandleInputKey

function bool HandleInputKey (const out UIRoot.InputEventParameters EventParms)

Overrides: UTTabPage.HandleInputKey

(Description copied from UTTabPage.HandleInputKey)
Provides a hook for unrealscript to respond to input using actual input key names (i.e. Left, Tab, etc.)

Called when an input key event is received which this widget responds to and is in the correct state to process. The keys and states widgets receive input for is managed through the UI editor's key binding dialog (F8).

This delegate is called BEFORE kismet is given a chance to process the input.

Parameters:

  • EventParms - information about the input event.

Returns:

TRUE to indicate that this input key was processed; no further processing will occur on this input key event.

MB_Selection

function MB_Selection (UTUIScene_MessageBox MessageBox, int SelectedOption, int PlayerIndex)


OnButtonBar_Advanced

function bool OnButtonBar_Advanced (UIScreenObject InButton, int InPlayerIndex)


OnButtonBar_Defaults

function bool OnButtonBar_Defaults (UIScreenObject InButton, int InPlayerIndex)


OnOptionChanged

function OnOptionChanged (UIScreenObject InObject, name OptionName, int PlayerIndex)

Delegate for when the user changes one of the options an option list.

OnOptionFocused

function OnOptionFocused (UIScreenObject InObject, UIDataProvider OptionProvider)


SetupButtonBar

function SetupButtonBar (UTUIButtonBar ButtonBar)

Overrides: UTTabPage.SetupButtonBar

Callback allowing the tabpage to setup the button bar for the current scene.