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UE3:UTUITabPage_Options (UT3)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_Options |
Contents
- 1 Properties
- 2 Delegates
- 3 Functions
- 3.1 Events
- 3.2 Other instance functions
- 3.2.1 ConditionallyAppendDefaultsButton
- 3.2.2 ConditionallyAppendKeyboardButton
- 3.2.3 OnButtonBar_ResetToDefaults
- 3.2.4 OnButtonBar_ShowKeyboard
- 3.2.5 OnKeyboardInputComplete
- 3.2.6 OnOptionList_AcceptOptions
- 3.2.7 OnOptionList_OptionChanged
- 3.2.8 OnOptionList_OptionFocused
- 3.2.9 OnResetToDefaults
- 3.2.10 OnResetToDefaults_Confirm
- 3.2.11 OnShowKeyboard
- 3.2.12 SetupButtonBar
- 3.2.13 ShowKeyboard
- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
- Direct subclasses:
- UTUITabPage_HUDSettings, UTUITabPage_NetworkSettings, UTUITabPage_AudioSettings, UTUITabPage_GameSettings, UTUITabPage_InputSettings, UTUITabPage_ServerFilter, UTUITabPage_VideoSettings, UTUITabPage_WeaponSettings, UTUITabPage_DynamicOptions
- This class in other games:
- UDK
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Options tab page, autocreates a set of options widgets using the datasource provided.
Properties[edit]
bAllowResetToDefaults[edit]
Type: bool
Modifiers: transient
Whether or not this option page supports resetting settings to defaults.
bIsPasswordKeyboard[edit]
Type: bool
Modifiers: transient
Whether or not the keyboard being displayed is a password keyboard.
DescriptionLabel[edit]
Type: UILabel
Modifiers: transient
KeyboardTargetEditBox[edit]
Type: UIEditBox
Modifiers: transient
Target editbox for the onscreen keyboard, if any.
OptionList[edit]
Type: UTUIOptionList
Modifiers: transient
Option list present on this tab page.
SafeRegionPanel[edit]
Type: UIScreenObject
Modifiers: transient
StringListDataStore[edit]
Type: UTUIDataStore_StringList
Modifiers: transient
Subobjects[edit]
WidgetEventComponent[edit]
Class: Engine.UIComp_Event
Inherits from: UTTabPage.WidgetEventComponent
No new values.
Delegates[edit]
OnAcceptOptions[edit]
OnOptionChanged[edit]
Called when one of our options changes.
OnOptionFocused[edit]
Called when one of our options is focused
Functions[edit]
Events[edit]
PostInitialize[edit]
Overrides: UIScreenObject.PostInitialize
Post initialization event - Setup widget delegates.
Other instance functions[edit]
ConditionallyAppendDefaultsButton[edit]
Condtionally appends reset to defaults button if the tab page supports it.
ConditionallyAppendKeyboardButton[edit]
Appends a keyboard button to the buttonbar if we are on PS3 and a editbox option is selected.
OnButtonBar_ResetToDefaults[edit]
Buttonbar callback for resetting to defaults.
OnButtonBar_ShowKeyboard[edit]
Buttonbar callback for showing the keyboard.
OnKeyboardInputComplete[edit]
Delegate used when the keyboard input request has completed
Parameters:
- bWasSuccessful - true if the async action completed without error, false if there was an error
OnOptionList_AcceptOptions[edit]
Pass through the accept callback.
OnOptionList_OptionChanged[edit]
Pass through the option callback.
OnOptionList_OptionFocused[edit]
Callback for when an option is focused, by default tries to set the description label for this tab page.
OnResetToDefaults[edit]
Reset to defaults callback, resets all of the profile options in this widget to their default values.
OnResetToDefaults_Confirm[edit]
Callback for the reset to defaults confirmation dialog box.
Parameters:
- SelectionIdx - Selected item
- PlayerIndex - Index of player that performed the action.
OnShowKeyboard[edit]
Shows the onscreen keyboard using the currently selected option as a target.
SetupButtonBar[edit]
Overrides: UTTabPage.SetupButtonBar
Callback allowing the tabpage to setup the button bar for the current scene.
ShowKeyboard[edit]
Shows the on screen keyboard.