Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE3:UTUITabPage_StatsPage (UT3)
Object >> UIRoot >> UIScreenObject >> UIObject >> UIContainer >> UITabPage >> UTTabPage >> UTUITabPage_StatsPage |
- Package:
- UTGame
- Implemented interfaces:
- UIDataStoreSubscriber
- Direct subclasses:
- UTUITabPage_StatsVehicles, UTUITabPage_StatsWeapons, UTUITabPage_StatsGeneral, UTUITabPage_StatsRewards, UTUITabPage_StatsVehicleWeapons
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Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Tab page for a user's stats.
Properties
RefreshingLabel
Type: UILabel
Modifiers: transient
Refreshing label.
StatsDataStore
Type: UTDataStore_OnlineStats
Modifiers: transient
Reference to the stats datastore.
StatsInterface
Type: OnlineStatsInterface
Modifiers: transient
Reference to the stats interface.
StatsList
Type: UIList
Modifiers: transient
Reference to the stats list
Subobjects
WidgetEventComponent
Class: Engine.UIComp_Event
Inherits from: UTTabPage.WidgetEventComponent
No new values.
Functions
Events
ActivatePage
Overrides: UITabPage.ActivatePage
Causes this page to become (or no longer be) the tab control's currently active page.
Parameters:
- PlayerIndex - the index [into the Engine.GamePlayers array] for the player that wishes to activate this page.
- bActivate - TRUE if this page should become the tab control's active page; FALSE if it is losing the active status.
- bTakeFocus - specify TRUE to give this panel focus once it's active (only relevant if bActivate = true)
Returns:
- TRUE if this page successfully changed its active state; FALSE otherwise.
PostInitialize
Overrides: UIScreenObject.PostInitialize
Callback for when the widget has finished initialized.
Other instance functions
OnStatsReadComplete
Called by the data store when the stats read has completed
Parameters:
- bWasSuccessful - whether the stats read was successful or not
ReadStats
Starts the stats read for this page.