I don't need to test my programs. I have an error-correcting modem.
UE3:UTVWeap_EradicatorCannon_Content (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 01:32, 16 August 2009 by Wormbo (Talk | contribs) (1 revision: UT3 Titan Pack classes)
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_SPMACannon >> UTVWeap_SPMACannon_Content >> UTVWeap_EradicatorCannon_Content |
- Package:
- UT3Gold
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
ItemName | "Eradicator" |
VehicleClass | Class'UTGame.UTVehicle_Eradicator' |
WeaponProjectiles[0] | Class'UT3Gold.UTProj_EradicatorShell_Content' |
Subobjects[edit]
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVWeap_SPMACannon_Content.FirstPersonMesh
No new values.
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVWeap_SPMACannon_Content.PickupMesh
No new values.
Instance functions[edit]
ProjectileFire[edit]
simulated function Projectile ProjectileFire ()
Overrides: UTVWeap_SPMACannon.ProjectileFire
In the case of Alt-Fire, handle the camera