UE3:UTVWeap GoliathTurret (UT3): Difference between revisions

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|-
| {{tl|FireInterval||Weapon}}[0]
| {{tl|FireInterval||Weapon}}[0]
| 2.0
| 2.5
|-
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| {{tl|FireInterval||Weapon}}[1]
| {{tl|FireInterval||Weapon}}[1]
| 2.0
| 2.5
|-
|-
| {{tl|FireTriggerTags||UTVehicleWeapon}}[0]
| {{tl|FireTriggerTags||UTVehicleWeapon}}[0]
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| {{tl|ItemName||Inventory}}
| {{tl|ItemName||Inventory}}
| "Goliath"
| "Goliath"
|-
| {{tl|Spread||Weapon}}[0]
| 0.015
|-
| {{tl|Spread||Weapon}}[1]
| 0.015
|-
|-
| {{tl|VehicleClass||UTVehicleWeapon}}
| {{tl|VehicleClass||UTVehicleWeapon}}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_GoliathTurret
Package:
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
bRecommendSplashDamage True
bZoomedFireMode[1] 1
FireCameraAnim[0] CameraAnim'VH_Goliath.PrimaryFireViewShake'
FireInterval[0] 2.5
FireInterval[1] 2.5
FireTriggerTags[0] 'GoliathTurret'
ItemName "Goliath"
Spread[0] 0.015
Spread[1] 0.015
VehicleClass Class'UTGameContent.UTVehicle_Goliath_Content'
WeaponFireSnd[0] SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_Fire'
WeaponFireTypes[0] EWFT_Projectile
WeaponFireTypes[1] EWFT_None
WeaponProjectiles[0] Class'UTGameContent.UTProj_TankShell'
ZoomedRate 60.0
ZoomedTargetFOV 40.0

Subobjects

FirstPersonMesh

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTVehicleWeapon.FirstPersonMesh

No new values.

PickupMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicleWeapon.PickupMesh

No new values.

Instance functions

ProjectileFire

simulated function Projectile ProjectileFire ()

Overrides: UTVehicleWeapon.ProjectileFire

Create the projectile, but also increment the flash count for remote client effects.