Cogito, ergo sum

UE3:UTVWeap_GoliathTurret (UT3)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 07:40, 23 May 2008 by (Talk)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_GoliathTurret
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
bRecommendSplashDamage True
bZoomedFireMode[1] 1
FireCameraAnim[0] CameraAnim'VH_Goliath.PrimaryFireViewShake'
FireInterval[0] 2.5
FireInterval[1] 2.5
FireTriggerTags[0] 'GoliathTurret'
ItemName "Goliath"
Spread[0] 0.015
Spread[1] 0.015
VehicleClass Class'UTGameContent.UTVehicle_Goliath_Content'
WeaponFireSnd[0] SoundCue'A_Vehicle_Goliath.SoundCues.A_Vehicle_Goliath_Fire'
WeaponFireTypes[0] EWFT_Projectile
WeaponFireTypes[1] EWFT_None
WeaponProjectiles[0] Class'UTGameContent.UTProj_TankShell'
ZoomedRate 60.0
ZoomedTargetFOV 40.0

Subobjects[edit]

FirstPersonMesh[edit]

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTVehicleWeapon.FirstPersonMesh

No new values.

PickupMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVehicleWeapon.PickupMesh

No new values.

Instance functions[edit]

ProjectileFire[edit]

simulated function Projectile ProjectileFire ()

Overrides: UTVehicleWeapon.ProjectileFire

Create the projectile, but also increment the flash count for remote client effects.