UE3:UTVWeap LeviathanTurretShock (UT3): Difference between revisions

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| {{tl|FireInterval||Weapon}}[0]
| {{tl|FireInterval||Weapon}}[0]
| 0.0
| 0.5
|-
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| {{tl|FireTriggerTags||UTVehicleWeapon}}[0]
| {{tl|FireTriggerTags||UTVehicleWeapon}}[0]
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| {{tl|ItemName||Inventory}}
| {{tl|ItemName||Inventory}}
| "Schock-Geschützturm"
| "Shock Turret"
|-
|-
| {{tl|VehicleClass||UTVehicleWeapon}}
| {{tl|VehicleClass||UTVehicleWeapon}}

Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_LeviathanTurretBase >> UTVWeap_LeviathanTurretShock
Package:
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values

Property Value
FireInterval[0] 0.5
FireTriggerTags[0] 'TurretShockMF'
ItemName "Shock Turret"
VehicleClass Class'UTGameContent.UTVehicle_Leviathan_Content'
WeaponFireSnd[0] SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_AltFireCue'
WeaponFireTypes[0] EWFT_Projectile
WeaponProjectiles[0] Class'UTGameContent.UTProj_LeviathanShockBall'

Subobjects

FirstPersonMesh

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTVWeap_LeviathanTurretBase.FirstPersonMesh

No new values.

PickupMesh

Class: Engine.SkeletalMeshComponent

Inherits from: UTVWeap_LeviathanTurretBase.PickupMesh

No new values.

Instance functions

ProjectileFire

simulated function Projectile ProjectileFire ()

Overrides: UTVehicleWeapon.ProjectileFire

Create the projectile, but also increment the flash count for remote client effects.