The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE3:UTVWeap_LeviathanTurretStinger (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 07:40, 23 May 2008 by (Talk)
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_LeviathanTurretBase >> UTVWeap_LeviathanTurretStinger |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
DefaultImpactEffect |
|
||||||
FireInterval[0] | 0.1 | ||||||
FireTriggerTags[0] | 'TurretStingerMF' | ||||||
InstantHitDamage[0] | 40.0 | ||||||
InstantHitDamageTypes[0] | Class'UTGameContent.UTDmgType_LeviathanShard' | ||||||
ItemName | "Stinger Turret" | ||||||
Spread[0] | 0.0675 | ||||||
VehicleClass | Class'UTGameContent.UTVehicle_Leviathan_Content' | ||||||
WeaponFireSnd[0] | SoundCue'A_Weapon_Stinger.Weapons.A_Weapon_Stinger_FireAltCue' |
Subobjects
FirstPersonMesh
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVWeap_LeviathanTurretBase.FirstPersonMesh
No new values.
PickupMesh
Class: Engine.SkeletalMeshComponent
Inherits from: UTVWeap_LeviathanTurretBase.PickupMesh
No new values.