I don't need to test my programs. I have an error-correcting modem.
Difference between revisions of "UE3:UTVWeap MantaGun (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
(Auto-generated page) |
(Talk) |
||
Line 24: | Line 24: | ||
|- | |- | ||
| {{tl|FireInterval||Weapon}}[0] | | {{tl|FireInterval||Weapon}}[0] | ||
− | | 0. | + | | 0.2 |
|- | |- | ||
| {{tl|FireTriggerTags||UTVehicleWeapon}}[0] | | {{tl|FireTriggerTags||UTVehicleWeapon}}[0] |
Latest revision as of 07:40, 23 May 2008
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_MantaGun |
- Package:
- UTGameContent
- This class in other games:
- UDK
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value |
---|---|
AimError | 750.0 |
bFastRepeater | True |
FireInterval[0] | 0.2 |
FireTriggerTags[0] | 'MantaWeapon01' |
FireTriggerTags[1] | 'MantaWeapon02' |
ItemName | "Manta" |
VehicleClass | Class'UTGameContent.UTVehicle_Manta_Content' |
WeaponFireSnd[0] | SoundCue'A_Vehicle_Manta.SoundCues.A_Vehicle_Manta_Fire' |
WeaponFireTypes[0] | EWFT_Projectile |
WeaponFireTypes[1] | EWFT_None |
WeaponProjectiles[0] | Class'UTGameContent.UTProj_MantaBolt' |
Subobjects[edit]
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVehicleWeapon.FirstPersonMesh
No new values.
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicleWeapon.PickupMesh
No new values.
Instance functions[edit]
SuggestAttackStyle[edit]
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle