I love the smell of UnrealEd crashing in the morning. – tarquin
UE3:UTVWeap_NemesisTurret (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 07:40, 23 May 2008 by (Talk)
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_NemesisTurret |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bFastRepeater | True | ||||||
bInstantHit | True | ||||||
bSniping | True | ||||||
BulletWhip | SoundCue'A_Weapon_ShockRifle.Cue.A_Weapon_SR_WhipCue' | ||||||
bZoomedFireMode[1] | 1 | ||||||
DefaultImpactEffect |
|
||||||
FireInterval[0] | 0.36 | ||||||
InstantHitDamage[0] | 50.0 | ||||||
InstantHitDamageTypes[0] | Class'UTGameContent.UTDmgType_NemesisBeam' | ||||||
InstantHitMomentum[0] | 75000.0 | ||||||
ItemName | "Nemesis" | ||||||
VehicleClass | Class'UTGameContent.UTVehicle_Nemesis' | ||||||
WeaponFireSnd[0] | SoundCue'A_Vehicle_Nemesis.Cue.A_Vehicle_Nemesis_TurretFireCue' | ||||||
WeaponFireTypes[1] | EWFT_None | ||||||
ZoomedRate | 60.0 | ||||||
ZoomedTargetFOV | 33.0 | ||||||
ZoomInSound | SoundCue'A_Vehicle_Nemesis.Cue.A_Vehicle_Nemesis_TurretZoomCue' | ||||||
ZoomOutSound | None |
Subobjects[edit]
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVehicleWeapon.FirstPersonMesh
No new values.
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVehicleWeapon.PickupMesh
No new values.