I don't need to test my programs. I have an error-correcting modem.

Difference between revisions of "UE3:UTVWeap NightshadeGun Content (UT3)"

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(Auto-generated page)
 
m (Default values: updated defaults)
 
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| {{tl|InstantHitDamageTypes||Weapon}}[0]
 
| {{tl|InstantHitDamageTypes||Weapon}}[0]
 
| [[Types#Class|Class]]'{{cl|UTDmgType_NightshadeBeam|UTGameContent}}'
 
| [[Types#Class|Class]]'{{cl|UTDmgType_NightshadeBeam|UTGameContent}}'
|-
 
| {{tl|ItemName||Inventory}}
 
| "Nightshade"
 
 
|-
 
|-
 
| {{tl|VehicleClass||UTVehicleWeapon}}
 
| {{tl|VehicleClass||UTVehicleWeapon}}

Latest revision as of 07:20, 16 August 2009

UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_NightshadeGun >> UTVWeap_StealthGunContent >> UTVWeap_NightshadeGun_Content
Package: 
UTGameContent

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
InstantHitDamageTypes[0] Class'UTGameContent.UTDmgType_NightshadeBeam'
VehicleClass Class'UTGameContent.UTVehicle_NightShade_Content'
VehicleHitEffect
Member Value
ParticleTemplate ParticleSystem'VH_Nightshade.Effects.P_VH_Nightshade_Beam_Impact'

Subobjects[edit]

FirstPersonMesh[edit]

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTVWeap_StealthGunContent.FirstPersonMesh

No new values.

PickupMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVWeap_StealthGunContent.PickupMesh

No new values.