Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
Difference between revisions of "UE3:UTVWeap NightshadeGun Content (UT3)"
From Unreal Wiki, The Unreal Engine Documentation Site
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| {{tl|InstantHitDamageTypes||Weapon}}[0] | | {{tl|InstantHitDamageTypes||Weapon}}[0] | ||
| [[Types#Class|Class]]'{{cl|UTDmgType_NightshadeBeam|UTGameContent}}' | | [[Types#Class|Class]]'{{cl|UTDmgType_NightshadeBeam|UTGameContent}}' | ||
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| {{tl|VehicleClass||UTVehicleWeapon}} | | {{tl|VehicleClass||UTVehicleWeapon}} |
Latest revision as of 07:20, 16 August 2009
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_NightshadeGun >> UTVWeap_StealthGunContent >> UTVWeap_NightshadeGun_Content |
- Package:
- UTGameContent
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
InstantHitDamageTypes[0] | Class'UTGameContent.UTDmgType_NightshadeBeam' | ||||
VehicleClass | Class'UTGameContent.UTVehicle_NightShade_Content' | ||||
VehicleHitEffect |
|
Subobjects[edit]
FirstPersonMesh[edit]
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVWeap_StealthGunContent.FirstPersonMesh
No new values.
PickupMesh[edit]
Class: Engine.SkeletalMeshComponent
Inherits from: UTVWeap_StealthGunContent.PickupMesh
No new values.