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Difference between revisions of "UE3:UTVWeap SPMACannon Content (UT3)"

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Latest revision as of 07:40, 23 May 2008

UT3 Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_SPMACannon >> UTVWeap_SPMACannon_Content
Package: 
UTGameContent
Direct subclass:
UTVWeap_EradicatorCannon_Content

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Default values[edit]

Property Value
AIRating 1.5
AltFireTriggerTags[0] 'CameraFire'
BoomSound SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_DistantSPMA'
FireInterval[0] 4.0
FireInterval[1] 1.5
FireTriggerTags[0] 'CannonFire'
IncomingSound SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_ShellIncoming'
ItemName "Hellfire SPMA"
VehicleClass Class'UTGameContent.UTVehicle_SPMA_Content'
WeaponFireSnd[0] SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Fire'
WeaponFireSnd[1] SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Fire'
WeaponFireTypes[0] EWFT_Projectile
WeaponFireTypes[1] EWFT_Projectile
WeaponProjectiles[0] Class'UTGameContent.UTProj_SPMAShell_Content'
WeaponProjectiles[1] Class'UTGameContent.UTProj_SPMACamera_Content'

Subobjects[edit]

FirstPersonMesh[edit]

Class: UTGame.UTSkeletalMeshComponent

Inherits from: UTVWeap_SPMACannon.FirstPersonMesh

No new values.

PickupMesh[edit]

Class: Engine.SkeletalMeshComponent

Inherits from: UTVWeap_SPMACannon.PickupMesh

No new values.