UE3:UTVWeap SPMACannon Content (UT3): Difference between revisions
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| {{tl|AIRating||Weapon}} | | {{tl|AIRating||Weapon}} | ||
| 1. | | 1.5 | ||
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| {{tl|AltFireTriggerTags||UTVehicleWeapon}}[0] | | {{tl|AltFireTriggerTags||UTVehicleWeapon}}[0] | ||
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| {{tl|FireInterval||Weapon}}[0] | | {{tl|FireInterval||Weapon}}[0] | ||
| 4.0 | | 4.0 | ||
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| {{tl|FireInterval||Weapon}}[1] | |||
| 1.5 | |||
|- | |- | ||
| {{tl|FireTriggerTags||UTVehicleWeapon}}[0] | | {{tl|FireTriggerTags||UTVehicleWeapon}}[0] |
Latest revision as of 07:40, 23 May 2008
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Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_SPMACannon >> UTVWeap_SPMACannon_Content |
- Package:
- UTGameContent
- Direct subclass:
- UTVWeap_EradicatorCannon_Content
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value |
---|---|
AIRating | 1.5 |
AltFireTriggerTags[0] | 'CameraFire' |
BoomSound | SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_DistantSPMA' |
FireInterval[0] | 4.0 |
FireInterval[1] | 1.5 |
FireTriggerTags[0] | 'CannonFire' |
IncomingSound | SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_ShellIncoming' |
ItemName | "Hellfire SPMA" |
VehicleClass | Class'UTGameContent.UTVehicle_SPMA_Content' |
WeaponFireSnd[0] | SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Fire' |
WeaponFireSnd[1] | SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Fire' |
WeaponFireTypes[0] | EWFT_Projectile |
WeaponFireTypes[1] | EWFT_Projectile |
WeaponProjectiles[0] | Class'UTGameContent.UTProj_SPMAShell_Content' |
WeaponProjectiles[1] | Class'UTGameContent.UTProj_SPMACamera_Content' |
Subobjects
FirstPersonMesh
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVWeap_SPMACannon.FirstPersonMesh
No new values.
PickupMesh
Class: Engine.SkeletalMeshComponent
Inherits from: UTVWeap_SPMACannon.PickupMesh
No new values.