Cogito, ergo sum
UE3:UTVWeap_SPMACannon_Content (UT3)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Weapon >> GameWeapon >> UTWeapon >> UTVehicleWeapon >> UTVWeap_SPMACannon >> UTVWeap_SPMACannon_Content |
- Package:
- UTGameContent
- Direct subclass:
- UTVWeap_EradicatorCannon_Content
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Default values
Property | Value |
---|---|
AIRating | 1.0 |
AltFireTriggerTags[0] | 'CameraFire' |
BoomSound | SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_DistantSPMA' |
FireInterval[0] | 4.0 |
FireTriggerTags[0] | 'CannonFire' |
IncomingSound | SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_ShellIncoming' |
ItemName | "Hellfire SPMA" |
VehicleClass | Class'UTGameContent.UTVehicle_SPMA_Content' |
WeaponFireSnd[0] | SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Fire' |
WeaponFireSnd[1] | SoundCue'A_Vehicle_SPMA.SoundCues.A_Vehicle_SPMA_Fire' |
WeaponFireTypes[0] | EWFT_Projectile |
WeaponFireTypes[1] | EWFT_Projectile |
WeaponProjectiles[0] | Class'UTGameContent.UTProj_SPMAShell_Content' |
WeaponProjectiles[1] | Class'UTGameContent.UTProj_SPMACamera_Content' |
Subobjects
FirstPersonMesh
Class: UTGame.UTSkeletalMeshComponent
Inherits from: UTVWeap_SPMACannon.FirstPersonMesh
No new values.
PickupMesh
Class: Engine.SkeletalMeshComponent
Inherits from: UTVWeap_SPMACannon.PickupMesh
No new values.